AMD Mantle - John Carmack - OpenGL Provides Similar Features & Why DX11 Holds PC Back - Analysis

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John Carmack and Time Sweeney have been speaking about AMD's new Mantle API technology. John Carmack believes Nvidia's OpenGL extensions currently provide similar abilities should you wish to drill down into the hardware.

Meanwhile, Directx 11.x its bad performance with both draw calls, multi threading and overhead are starting to get more people concerned. Industry developers know something needs to be done, and it's possible we'll be seeing an OpenGL future - possibly with Linux.





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Tags:
OpenGL
nvidia
AMD mantle
John Carmack
Tim Sweeney
Unreal
game development
API
OpenGL vs mantle
pssl
playstation shader language
gpu
graphics processing
geforce
radeon
gcn
graphic core next
mantle opengl extension
programming
directx
draw calls
pc gaming
xbox one
ps4
amd
hardware
cpu
multi threading
rendering
scene rendering
ROPS
resolution
frame rate
nvidia hardware
Bandwidth
Opengl vs dx11
tiled resources



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