AMERICAN/BRITISH Compound DEFENSE Outnumbered 8 to 1! | Combat Mission Shock Force 2
Combat Mission SF2 Playlist: https://www.youtube.com/playlist?list=PLCtTx6yW6Du-Rv7QJ4FXw8cCrVGt4PvT0
So after playing the WeGo (or turn based mode) I decided to return to RTS for this specific mission, based on the small amount of units to control and the task ahead I figured it might be easier.. we try and hold this villa (I guess I called it an embassy) against overwhelming odds. Supposedly I have some arty support but I am not sure how accurate I am with that yet.. I know it's not the real Embassy and that it doesn't take place in Libya but in Syria but the way the mission was setup and the insane odds stacked against me, trying to rotate men in and out for ammo (which is a dangerous run to a set of vehicles and back) really made me feel like it!
CMSF2: https://store.steampowered.com/app/1369370/Combat_Mission_Shock_Force_2/
ABOUT THIS GAME
The latest title in the famous Combat Mission franchise of wargames, now on Steam. Shock Force 2 brings you to a hypothetical conflict in Syria between the forces of NATO and the Syrian Army.
HOW THE GAME IS PLAYED
Players are assigned detailed missions to accomplish based on a richly diverse set of Objectives. Missions can be played in either Real Time or our WeGo hybrid turn based mode introduced with the first Combat Mission game 20 years ago. WeGo allows each player to plan out 60 seconds of combat and then watch as both sides' commands are carried out simultaneously. The WeGo system also allows for re-watching turn action and playing against another player by email (PBEM) or "hotseat" on a single computer. RealTime and WeGo head to head play can also use TCP/IP on a LAN or over the Internet. Massive replayability comes from a unique Quick Battle system which allows players to purchase their own custom force and fight over the battlefield of their choice from a wide array of different maps. A powerful map and scenario Editor allows you to create battles or campaigns for yourself and others.
HOW UNITS ARE PORTRAYED
All units are portrayed one for one in 1:1 scale in high resolution polygon 3D models with articulated suspensions, animated hatches, and other features that make them feel real. Unlike other 3D tactical wargames, Combat Mission combines real world physics with a thoroughly researched portrayal of forces, right down to what the individual soldiers cary into battle. Advanced vehicle damage modeling allows for tracking of each sub-system, including the most realistic ballistics, armor and post-armor effects available in any game. Unlike other games that claim this level of realism, Combat Mission actually delivers it across the whole spectrum of warfare, including the interaction of weather, lighting, and terrain on how units and their weapons function.
Perhaps the most important feature of Combat Mission is its detailed and innovative portrayal of "soft factors". Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave. As important as these battlefield concerns are, most other games give them short shrift or don't bother covering them at all. In the real world having the best weapons means nothing if the soldiers crewing them are balled up in fear or are too distracted to see what's going on around them.
CMSF2 Trailer: https://www.youtube.com/watch?v=Wpl6UJ6ICg4
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●About Me
Hi! My name is Samuel, what's up? I am 26 years old and live in Canada (I am Dutch though!). Thanks for checking out my channel. I upload a wide variety of games in 1440p60, including but not limited to Battlefield 5, Men of War (Assault Squad 2), ARMA 3, Red Orchestra 2, Rising Storm 2: Vietnam, The Wargame Series, SQUAD, Post Scriptum, Heroes and Generals & Company of Heroes! I try to maintain a healthy balance between fun and tactical gameplay, mixing videos with tips, tricks and random gameplay that can be from any game!
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