Amiga Game: Elf (Microvalue)
Made in 1988 by Pumpkinsoft and released by Microvalue.
This ranked as #75 in the Worst List on LemonAmiga, so naturally I had to play it... AGHHHH! What a totally frustrating turd this is!!! Bad graphics, sound, scrolling, controls, and gameplay. The only good thing is all the exploration you get to do and the mystical atmosphere. You can watch me grind through most of the screens but I'd avoid playing it as it is bad for your 'elf.
Level Codes: 01 DISCORD 02 BOTANY 03 URCHIN 04 CRINGE 05 HEAVEN 06 BOOT 07 EMBARK 08 DYNAMO
From the Manual:
CONTROLS: Q - Quit Game P - Pause Arrow/Cursor H - Help S - Sound ON/OFF UP - Jump T - Tunes ON/OFF DOWN - Duck Z - Fire LEFT - Left X - Swap/Change current Spell RIGHT - Right C - Cast a spell #(HASH KEY) - Stop G - Game with Dice or joystick N - New Password GAMEPLAY
Elf is a clever mixture of Arcade and Arcade Adventure The object of the game is to search for two halves of a giant Golden Pumpkin within 24 hours. The game is split between two games, the main game and a dice game similar to a snakes and ladders concept. The Elf, having beeen banished to the King`s Castle for his sins, has been left unarmed, apart from an arrowless bow/arrow and without food/water. His quest is to be able to sustain life whilst searching for the pumpkin. To guard him against the hordes of bad tempered monsters, Elf must collect his weapons and use them wisely. The King has given Elf temporary magical powers which amongst other things will allow him to teleport to the Dice game. The King has placed these Dice throughout his Castle and by accumulating these Dice points will allow the Elf to start the game at a higher level. You can enter the Dice game at any time (G) using an accumulated Dice. He can progress up the screen for bonus points. A Password Scheme allows you to start the main game at a later sections of the game at any time.
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