Amiga Longplay [286] Green Beret

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Published on ● Video Link: https://www.youtube.com/watch?v=wI1-B9PCtZw



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Duration: 15:34
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8


I played it twice. Second time with the NES music.

Controls says the "green" CD32 pad button is secondary weapon, but couldn't get it to work (tried both ports). Secondary method to trigger second weapon is holding fire, which works, but I stab with the knife first, which I don't like. Now after fished longplaying the game and re-reading the instructions, I see it says a THIRD way to use the second weapon is with space bar, which works and I wish I saw that before playing through the game :). Yeah, no biggie, just sayin'.

As I play on a keyboard (using the arrow keys), I can sometimes break/glitch games, so it's always fun to try pressing like left and right at the same time, which you can't on a gamepad or joystick (unless it's one of those more advanced controllers where you can remap buttons). In the case of this game, all I could do was holding down up+down while in the air, which shows the lying down sprite while sloooowly falling back down to the ground, so kinda hovering a bit. Could also lock/freeze in different sprites depending on other presses. So, nothing special could be done this time :). My fav was in Last Ninja 3 (I think it was, got video of it) I could walk through walls and stuff.

System requirements: Minimum A500 OCS, 512KB chip + 512kb other RAM. A1200 is recommended.

Can be downloaded from here: https://danteretrodev.itch.io/greenberet