Amiga Longplay Dojo Dan

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Published on ● Video Link: https://www.youtube.com/watch?v=wVVW7dGK8ZA



Game:
Dojo Dan (1992)
Duration: 1:01:31
6,110 views
56


http://www.recordedamigagames.org

Played by Ironclaw

A decent platformer but a bit awkward controls, especially doing the fly kick. Weird health system, there were times I thought the game bugged out and I got unlimited health as I never lost any when enemies hit me, but it turns out that most enemies needs several hits on you before you lose ANY health. For some hits, like the flying robot boss, I didn't get any health loss no matter how often I got hit by him... but his rings could hurt me though. Also, there are many games that have a visually limited amount of lives, in this case 3, so if you have collected more than that, and lose a life, it still shows 3, just so you know :). I only lose one life though.

I played very casually, using as few save states as possible, so I didn't bother finding all the secret rooms/sub-games, only those I stumbled upon. I mostly just rushed past everything, except those times I felt like kicking some butt. I usually center all screens (because sometimes they are either too far up, down, left or right), but not this time, too lazy and it wasn't that many anyway.

This game has a SFX and a music option, and like many Amiga games you can only pick one of them, not both. In cases like this I usually pick sound effects and add the music later on, but meh, the sound effects are sooo annoying. He makes a sound every time he jump and a "thump" sound is played every time he lands, annoying to listen to, so I settled with just music this time. Yes, when you get the "Thunder Punch" thingy (whole picture is shown) and the music plays faster, I would have made that happen too if I added the music afterwards ;)

At the last part of the map (the castle), you might see me stand still for a few seconds 2-3 times :P, I was taking a zip from my drink and a quick bite from some junk food. Yes, I could have paused the emulation/recording, but like I said, I played very casually, so didn't care too much, the pauses are not long anyway :P

Oh, and the high score thingy at the end, I typed IRO and waited a moment before I typed the last letter because as soon as all letters has been entered, the game instantly close the high score, which is lame. They should at least have made it so you have to press enter or even fire before it closes, but nope. -
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