Amnesia: The Dark Descent Gameplay Walkthrough | Part 8 | WHY CAN'T WE BE FRIENDS!
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Amnesia: The Dark Descent Gameplay Walkthrough Part 8 includes the main story for the PC. This Amnesia: The Dark Descent Gameplay Walkthrough will also include a full Review, Intro and the Ending.
Amnesia: The Dark Descent (previously known as Lux Tenebras or Unknown) is a survival horror video game by Frictional Games, who previously developed the Penumbra series. Released for Windows, Mac OS X, and Linux platforms, the game features a protagonist named Daniel exploring a dark and foreboding castle, while avoiding monsters and other obstructions as well as solving puzzles. The game was critically well received, earning two awards from the Independent Games Festival and numerous positive reviews.
Originally released independently as a download, the game has since been published in retail by 1C Company in Russia and Eastern Europe as well as THQ in North America. A collection of five short stories set in the world of Amnesia, written by Mikael Hedberg and illustrated by the game's concept artists, was also made available. In addition, the game's soundtrack is available for purchase and a free content expansion called "Justine" has been released as well as many fan made expansions and stories.
An indirect sequel, Amnesia: A Machine for Pigs is currently in development.
SUMMARY: The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape. Awake... Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
GAMEPLAY: Amnesia is an exploration-based adventure game played from a first-person perspective. The player is able to interact with the environment in a wide variety of ways, such as picking up and moving objects, opening doors, closets and drawers, operating valves and levers and lighting up areas. There are no weapons and no combat mechanics in the game, making the player unable to fight the different monsters that he encounters. Thus the only way to get past the creatures is by running away and hiding from them until they lose interest. The player can hide from monsters in a variety of ways, such as staying in shadows, hiding in closets, barricading doors, etc.
Separate from the player's health bar is an indication of the character's sanity . Being in darkness too long, witnessing unsettling events, or staring at monsters will reduce Daniel 's sanity, causing visual and auditory hallucinations and drawing the attention of monsters, as Daniel begins to whimper. Light sources help restore sanity, and if none are available Daniel may use tinderboxes to ignite candles in wall sconces and candelabra, or deploy an oil-burning lantern found near the beginning of the game. However, the number of tinderboxes and the amount of oil available are both limited, and standing in a light source also makes the player more noticeable to monsters . Sanity is fully restored once Daniel completes an objective or progresses the game's story. It may also be restored by staying in the shadows until Daniel passes out, but this leaves him extremely vulnerable to any nearby monsters.
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