AMNESIA THE DARK DESCENT PART 6…….IT JUST KEEPS GOING AND GOING????
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Amnesia is an exploration-based survival-horror adventure game played from a first-person perspective. The player takes control of the amnesiac Daniel, as he regains consciousness in Brennenburg Castle deep in the Prussian woods, with no memory of where he is or what he's doing there. Throughout the game, Daniel explores the various areas of Brennenburg, solves puzzles, avoids enemies, and collects items, notes, and diary entries from his own personal diary which gradually reveals the events that came to put him in the situation he finds himself in. Daniel stores these diary entries in his Journal, along with notes, he finds. He will also jot down various hints and reminders - Mementos - in this journal, which can remind the player of their current objectives.
There are no weapons and no combat mechanics in the game, leaving Daniel defenseless if an enemy is encountered. If an enemy spots Daniel they will give chase, and if they catch up they will usually kill him in one or two hits, which puts the game into a "Game Over" state, and forces the player to either load a previous save or restart from near to where the death occurred. This makes the primary methods of avoiding enemies hiding from them - for example, by climbing into a nearby cupboard, ducking behind some barrels, or simply crouching in a dark corner - and waiting until the threat leaves the area.
If an enemy nevertheless spots Daniel, the only alternative is running away, while attempting to break line of sight with the enemy long enough for it to lose track of Daniel. The player can improve their chances of escape by barricading their escape path, for instance by closing doors behind them, or blockade entrances and exits to areas with objects such as boxes or barrels.
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