An Area Clearout | Pharaoh's Curse | Part 7
I really like these points where you have to defeat all the enemies first to proceed through a map.
Lore wise, perhaps it would be a good idea not to have the locking mechanism of an important installation disable itself when all of your guards are defeated? Just a thought.
Mods Used :
http://www.moddb.com/games/return-to-castle-wolfenstein/addons/pharaohs-curse
Venom Mod (Graphics, removed AI addons).
OSJClatchford's Gamebanana Skins (Additional Graphics).
Schiff's Gamebanana Skins (Additional Graphics).
TDA : Uprising addons (Weapons Graphics, removed P38, new icons).
Personal sound mod (Not really feeling like releasing this for reasons).
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