Andrew Ambrose - Lambda Beach (Super Famicom Original Song)
I've been fiddling around with Super Famicom stuff in tildearrow's Furnace tracker a lot lately. This mainly came up about a month ago when a member of Furnace's Discord server, akyurashii, shared a Furnace module of all the instruments from The Legend of Zelda: A Link to the Past, complete with both the BRR samples and the ADSR envelope data. I asked him how he managed to find that data, and he told me that one of the programs he used was called VGMTrans. That got me curious, so I downloaded VGMTrans for myself and decided to cross-examine some A Link to the Past SPC files with the ripped instruments to figure out how to properly read the data. By some miracle, I managed to figure it out after ripping instruments from about half a dozen games. While I was doing that, I did some Super Famicom work for a project I'm currently involved in, which ended up being my first time utilizing the Super Famicom's echo feature. All this recent Super Famicom tinkering made me decide to finally do my first original song using the Super Famicom in Furnace (and my first dedicated Super Famicom music upload to YouTube! :D). I decided to use the instruments I ripped from Super Mario Kart for this song. While I did make a slight adjustment to two of the instruments, it's otherwise the same samples and ADSR data from the game. I didn't want to do another racing song since I already made Ness Circuit back in June, but I still studied a few Super Mario Kart songs to decide on which instruments I would use. Listening to the isolated channels of the Mario Circuit theme, I was amazed when I realized that the song, minus the power snare and horns, sounded a bit like Latin dance music, so I decided to make a song with a bit of that flare (mainly with the piano and the drums). The process of making the song itself was fairly straightforward, though I did have to do a lot of tinkering with the echo delay and echo feedback to make sure all the instruments that used the echo sounded just right. Not to mention, I had a bit of trouble with making sure the chords in one section fit well (certainly not my first time having to deal with that issue), but I managed to work that out. By the time the song was completed, I still didn't have a name for it. I knew that it had a bit of a beach-like vibe, so I knew that would fit. Then, I thought of my friend FΛDE, which made me think of the Greek letter lambda (which is also the letter L in Cyrillic). I thought it would be unique to reference the lambda, so I gave the song the title Lambda Beach (and of course, there's a cyan lambda on the cover artwork). Overall, I really like how this song turned out, and I'm simply amazed with how far I've come with what I know in terms of chiptune music (and Super Famicom/SNES music, of course). Be sure to let me know what you think of this in the comments, and I hope you all enjoy it. ^w^
Here are the downloads for this song: https://drive.google.com/drive/folders/19YdmG28jP7A0m-j4W4ocRk6WoL8Cu4Ci?usp=sharing
Composed by: Andrew Ambrose
Patreon Shout-outs:
Austin Kaiser
Holly
Andyana
Eric M Ambrose
BantBeOdd
Be sure to share this song if you enjoyed it, and consider supporting me on Patreon (100% optional): https://www.patreon.com/AndrewAmbrose
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Andrew Ambrose currently has 233 views spread across 2 videos for The Legend of Zelda: A Link to the Past. Less than an hour worth of The Legend of Zelda: A Link to the Past videos were uploaded to his channel, making up less than 0.27% of the total overall content on Andrew Ambrose's YouTube channel.