Animated Waterfall using Image Sequence in Material Editor
Quite a few things have to be done, record a couple sec of footage for texture. Convert the footage to a Filmstrip format. Adobe Photoshop can load them. I used old program Combustion 2008 to convert the footage to the format. Then resize it because each 1080p frame will make a 20,000+ pixel long strip. Then the 3 rows of strips have to be placed in one single line. Save as a jpg or DDS if you can manage to get it power of 2. Maybe 256x8192 for example. Then apply the texture to a surface in say Blender and set up the UV's so only 1 frame of the strip is taking up the surface intended for the texture. In the world editor in the material editor is the animate options. The bottom image sequence. Pick this and set max frame rate to 30 or less depending on hardware. Then set the timing. I had to set .02 for it to go to each frame. Only problem I have is not having something exact. I think there is an error I caused over lapping the strips to make the one long strip. Something is over lapping a pixel or two. Every time the animation cycles it bumps up 1 pixel. Causing a roll of the frame. You can see it in this playback. Something else that would work is the top view of a river flowing applied to a river solid mesh to be placed slightly under the games river system. Or the surface of the sun in one of those nasa videos. It wont matter if that is rolling. I have a few idea to use this.