Animating Characters with Houdini | Christopher Rutledge | Houdini HIVE Annecy
CG Artist and filmmaker Christopher Rutledge gives an overview of a number of different projects that utilize Houdini to animate characters in creative ways, including creating dynamic secondary motions with fluid and softbody simulations, procedural walking systems, KineFX animation modifiers that add procedural motion to hand-keyed characters, and more.
Christopher Rutledge is a CG Artist / Filmmaker based in the USA who likes to make floppy characters. He has made shorts and music videos that have screened at festivals, aired on Adult Swim, and received Vimeo Staff Picks. He worked in commercials as a freelancer for several years at a number of studios including Ntropic and Framestore. Currently he is a co-founder of Grin Machine where he continues to produce uncanny character based CG work. He also has taught Houdini and 3D professionally as an adjunct professor and visiting artist. You can find his tutorials on his YouTube and Gumroad pages, as well as www.houdininerd.com, and the rest of his work at www.christophers.website.
00:00:00 - Intro
00:02:29 - Why Houdini for Character Work
00:05:29 - Project: March of the Ding Dings
00:09:17 - KineFX / Making of March of the Ding Dings
00:15:55 - Using KineFX for Stylized Animation
00:22:16 - Shrek II Re-told
00:25:37 - Other Houdini Tools for Character Work
00:31:11 - Thundercat Video
00:35:25 - Cuco Video
00:40:08 - Other Weird FLIP Uses
00:42:29 - Just a Few More Houdini Projects
00:47:17 - In Conclusion
00:49:39 - Q&A