Animation Retargeting in UE4 (4.10) - Kubold to Mixamo
In UE 4.14+ there is an additional step required!: https://www.youtube.com/watch?v=Na87CbnRM_c
This video shows the basics of UE4 retargeting system. This is a tutorial showing how to retarget animations from Epic's default skeleton (the "robot") to a character made by Mixamo, which uses Autodesk HumanIK skeleton.
The skeletons are just an example, this tutorial will work for any humanoid skeletons. It also doesn't show anything new, I just read the retargeting manual (https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/index.html) and executed it in this video.
I hope it helps!
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www.kubold.com
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Music by Kevin McLeod (incompetech.com)
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At present, Kubold has 531,724 views spread across 28 videos for Unreal, with the game making up 2 hours of published video on his channel. This is 9.94% of the total watchable video for Unreal on Kubold's YouTube channel.