Anime Character Setup Part IV 360 Head | Cartoon Animator 5 Tutorial
Creating your own character in Cartoon Animator can be a daunting task, but this tutorial series is here to walk you through all the proper steps to get your creation all ready to animate! In Part 3, we learned about how to set up your character’s eyes for detailed and smooth facial expressions, and in this final Part 4, we focus on creating a 360 head for simulated 3D movement, and finishing off the mouth expressions.
https://www.reallusion.com/ContentStore/CTA/2d-character/puppet-stage-anime-puppet/default.html
00:26 360 Head Angle Setup
01:26 Feature & Perspective Refinement
05:44 Mouth Expression Setup
Sample File:
https://file.reallusion.com/Sample_File_Kiko_Part1_and_2.rar
https://file.reallusion.com/Sample_File_Kiko_Part3_and_4.rar
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