Another example of Google Earth screenshot used for PBR terrain paint

Published on ● Video Link: https://www.youtube.com/watch?v=1leMRRhEvZA



Duration: 0:27
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https://1drv.ms/u/s!AoPEwcmh86n102EzGnlYWmo8WcF-?e=EdGCOS

For PBR terrain paints where the base is set to 2048 x 2048 and the macro and detail maps are set to 1024 x 1024
RE-use a roughness or ao for the Height Map.

Driver Training Map is one set to those resolutions.
Where I put the unzipped folder....
C:\Users\YOU\AppData\Local\BeamNG.drive\0.29\levels\driver_training\Terrain_Paints\New_Grass

I have the scale of base map set to 128 and the macro set to 8 I think.
I also set the base macro str to 0.2 and the far to 0
I set the macro normal str to something like 0.2

If people like this and want to do it, see it, let me know. I will make another video explaining it.

In all honesty, if you have not messed around with pbr terrain paints yet, don't convert your map to pbr unless your ready to pretty much remake all your paints. The difficulty level in learning PBR was up there for me. Not going to say it was something that clicked right away. I should be able to explain it though in easier ways if any questions. You can bet if you get a problem, I already delt with it or found a work around.

If someone has a 4k drone, you could make a lot better than this.
There is no detail map or groundcover in this version. Just the base texture and macro.
I am not sure this looks good to some people. Maybe I am the only one who thinks it looks okay.