AOE3 DE practice Ethiopians

Subscribers:
41
Published on ● Video Link: https://www.youtube.com/watch?v=KAElztEd_gM



Age of Empires III
Game:
Duration: 34:26
23 views
0


#aoe3de #africa #military
The camp I currently belong to is Ethiopians. However, it was very unwise of me to venture into a practice match without understanding the civilization's mechanics at all. As a result, in this matchup, you can see that I was completely baffled by the civilization's troop types, mechanics and buildings, and I didn't even study the card choices beforehand, but learned them all one by one in the actual matchup. But this is very inefficient and the process and play style is not well thought out. As a result, I lagged behind compared to my teammates and the computer, relying on the strength of my teammates in the first and middle stages, and not participating in several battles.

I was still thinking about this civilization, and I didn't have the relevant information to learn, so I was at a great disadvantage. The other side with friendly troops out very much artillery, but I do not know what units to use to counteract, which also ate a big loss. In fact, playing to the back, the team's strength are greatly cut, has been unable to fight to the late. Although my side a lot of resources, but also more on the right track, but has been unable to return. Resources were not spent, and did not know what tactics and troops to use, in the case of two siege, only defeated. But many points are worth reflecting on their own shortcomings in hindsight. This also makes me fully understand that prior planning, tactical choices and all-round civilized understanding and familiarity are the keys to winning.

**Off topic, I lost most of my mid and rear section troops. I seriously underestimated the power of the mortar and misjudged its target. The mortar could directly bombard troops instead of buildings, which made me judge the priority of units wrongly. In addition, with my opponent's late horse artillery sea bombardment, I was powerless to reverse the situation and was already divided. **

I need to improve on many aspects of the above experience, so I refer to the analysis of Seven Nights to understand the strengths and weaknesses, troop types, and mechanics of Clothsobia, so that I can gain victory in future matchups.

**New mechanism for civilization**

1. Each time the alliance is upgraded, two kinds of technology and units can be unlocked
2. Animals can be fattened and traded in the market
3. There is a kind of building (granary) that can attract animals around
4. Aborigines, artillery, allied troops, mercenaries and militia will be upgraded automatically with the times
5. Cost-effective javelin cavalry, which only takes up 1 population
6. Some soldiers, the closer the attack speed is faster

**Civilization features**
1. Unique technology, the monastery that generates influence in the mines
2. Each upgrade era, will give away monastery construction workers
3. Abn can heal other soldiers from a distance

**Civilization advantages**
1.Market
With the function of simultaneous corral and market trading

2.Each game can directly display all trading stations
The first time to understand the map configuration, you can use livestock animals to strengthen their economic strength

3.Mountain monastery
If the temple is built next to the mine, the temple itself can generate resources, but also allows villagers or Abn to collect resources in the temple.There are some cards that can be upgraded to Mountain Monastery.

4.Abun
Abun is a clerical unit of Ithiopia, with the function of treasure collection and healing, and can also generate gold coins in the monastery (using the Trinity deck). Using multiple Abun to generate gold is a way to explode the economy early on.

5.Deadly units
Deadly units can make up for the early lack of regular army without light infantry and heavy cavalry, plus the Abn can collect mines, high efficiency, so the early stage can use some deadly units as a support.

6.Combat Battalion
Can produce both cavalry and infantry, upgrade all infantry or cavalry at once and speed up unit production.

7.Scattered soldiers
Riflemen, long-range attack is a little lower than the other scattered soldiers, but more life value, play to strengthen the card that is through the allies to strengthen the technology.

8.Javelin Cavalry
This is a light cavalry, attack life value is low, but the cost is low, only one population, 1.5 seconds a shot, very high cost performance. Melee fight heavy cavalry 4.5 times the damage.

9.Automatic upgrade
African civilization aborigines, artillery, allied troops, mercenaries, militia will be automatically upgraded with the times, saving costs.

10.Rich tactical process
Fast attack, helicopter fortress, helicopter industry, soldiers have regular army, outlaws, allies, mercenaries and other mixed play, these processes can be upgraded with cards and allies to produce more combinations, tactics are diverse and rich.

Cite URL: https://home.gamer.com.tw/creationDetail.php?sn=5576318







Other Statistics

Age of Empires III Statistics For HSIANG-CHUN TSENG

HSIANG-CHUN TSENG presently has 281 views for Age of Empires III across 33 videos, with his channel uploading 14 hours worth of Age of Empires III videos. This makes up 2.09% of the content that HSIANG-CHUN TSENG has uploaded to YouTube.