Arcade Gameplay - 3D Thunder Cepter II (Crosseye 3D)

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Published on ● Video Link: https://www.youtube.com/watch?v=Wyq12xKDOII



Duration: 9:28
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3-D Thunder Ceptor II (3-DサンダーセプターII), developed by Namco in 1986 and presented in Frame Sequential 3D requiring shutter glasses.

The intent was to longplay the game but unless there is a game mechanic I am missing, the game is bloody difficult due to a highly constrained energy meter that barely leaves you enough to finish the level and never replenishes completely. I didn't quite make it to the end and not for lack of trying for a whole afternoon.

There are 6 levels which are fairly short requiring you to blast enemies that are in your way as well as avoid obstacles down the tunnel. You are equipped with a few bombs which do replenish each level. These can be used to do some extra damage, useful for obstacles more than the bosses. To maintain as much energy as possible it is essential to not hit anything while maintaining max speed. The bosses will get in your way and slow you down so need to be destroyed quick.

At the end of each level you get a boost of energy ready for the next level bit its not enough to finish it so you need to ensure you have some left at the end of each stage to carry through. I seemingly didn't kill them fast enough to maintain enough time.

The game reminds my of HyperZone released on the snes which also comes with 3D support.







Tags:
Namco
Arcade
Longplay
Gameplay
Game
Walkthough
Guide
Solution
3D
HD
HQ
Crosseye
Tunnel
shootemup
shooter