Arduino/ESP32 - Reinforcement Learning (Automated Snake Game)

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Published on ● Video Link: https://www.youtube.com/watch?v=19fCOoLaQ0A



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NOTE - The code used here is a modification that reads in a pretrained Q-Table. The Table is trained on 1024 epochs externally.

BOARD - ESP32 DEV MODULE
BASE CODE - https://github.com/WW92030-STORAGE/miscellaneous/blob/main/snek.h



keywords: arduino, arduino ide, esp32, led matrix, 64x32 led matrix, protogen, fursuit, furry, furries, protogens, snake, reinforcement learning, q learning, machine learning, artificial intelligence