Are Game Preservation and Remasters Fighting?
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The ease with which we can preserve games has started to get more difficult once again. Gone are the days of proprietary cartridge hardware. But now, always online features can render a game unplayable once the servers are turned off. Do publishers care about game preservation? Are the insentivized the OPPOSITE way?
Cool Merch
Chapters:
0:00 Game Preservation
0:30 Physical Cartridges
2:19 Early PC
3:58 Remasters Without Assets
5:53 Persistent Assets and Source Control
8:06 Preservation Purity
10:15 Overbuilt Assets
13:07 Archiving
14:15 Always Online and Streaming
18:11 Remasters and Preservation
19:18 Always Running
23:21 Lost Media