Arkaen FTL (Unity Project w/ Azure DevOps) - Rapid Prototyping

Channel:
Subscribers:
267
Published on ● Video Link: https://www.youtube.com/watch?v=ZiWRnILiA1Y



Duration: 3:04
116 views
4


In this video, I'm just showing some recording of the process of fleshing out a "rapid prototype" using any and all available resources and free models/content we can for creating reference scenes. Reference scenes convey the idea of what a scene is supposed to look like and be structured like, but uses "placeholders" for content which must be replaced by an artist/designer.

The project is set up in Azure DevOps and we are using a custom build + deployment pipeline powered by a set of special Powershell modules, a copy/fork of which is stored not only in GitHub but also in an Azure Repo for the "Arkaen Engines" project (a long-term project for building not only our own engine, but also tools and integrations for working with Unity, UE5 and other popular engines -- including open source engines like Stride3D). FTL is isolated, testable and designed to deploy to a VM (virtual machine) in the cloud under a custom CI/CD system -- the idea is that a build of a company's game will always be prepared to run at any given moment in the cloud, in order to show progress or the current state of development to any stakeholders or parties of interest.

I've begun starting to create sets of materials, writing shaders, creating VFX graphs, compute shaders, tools and entity (ECS) logic to create re-usable systems and bits and pieces that our new junior devs can learn to use and improve/expand upon. So you're seeing some of those experimental shaders, materials and lighting/environment configurations here. It's starting to get closer to the intent of an "immersive high quality" style of rendering/graphics -- as our style is neither photo-realistic nor an abstract "stylized" form, but more of a "fantasy realism" style. FYI, the project is using the Universal Render Pipeline and Entities 1.0.8 packages.

Just wanted to share a bit more prototyping progress! Stay tuned for more! I am very excited because the groundwork being laid out in FTL is also part of the training set data for our "next-gen" Arkaen AI SDK and ToolKit (AITK). And I think it's going to be mindblowing to see it all finally trained, setup, deployed and running as one! :-)

Company GitHub:
https://github.com/arkaen-solutions

*UnitySetup Powershell Module*
https://github.com/Arkaen-Solutions/unitysetup.powershell







Tags:
arkaen
solutions
Unity
Unity3D
URP
Universal Render Pipeline
ECS
DOTS
Entities
FTL
Faster than Light
GameDevNerd
GameDevNerds
gamedev
game development
C#
CSharp
game engine
prototype
space
sci-fi
flightsim
combat
strategy game
4x
rts



Other Statistics

FTL: Faster Than Light Statistics For Aaron Carter

Aaron Carter presently has 277 views for FTL: Faster Than Light across 3 videos, and less than an hour worth of FTL: Faster Than Light videos were uploaded to his channel. This is 2.50% of the total watchable video on Aaron Carter's YouTube channel.