Arkistas Ring : Predictable RNG?

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Thanks to help from link_7777, OS, Emptyeye, and breastickle on the Best of NES discord for the research into RNG there has been some development.

In previous testing; while holding down then loading a savestate 1 step from the exit on stage 29 I got inconsistent stair results in stage 30.

Based on this comment from OS "...set up an item drop on the way, and figure out what item drop you would get in that location to get the stairs if you just held down." I created this setup and we now have consistent stair results in stage 30!!!

This is not a fast setup. But knowing that we can possibly map item drop RNG to random Stair RNG, and it being readable from the game and not via reading game memory, a speedrun viable exploit may be possible.







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