[Arknights] MVP Lee | CC#9 Deepness Risk 22 Male Ops Only

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Published on ● Video Link: https://www.youtube.com/watch?v=e8iAsuQV__E



Arknights
Game:
Arknights (2019)
Duration: 5:15
128 views
8


This took so long for me to get it right. I'm done with this CC now dunno how to go higher than this with the ops I have tbh hhhh,,,,

The video that inspired this run: https://youtu.be/Qboi28B9Eks

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So here's some details if anyone is interested. The main thing with this event is the nervous impairment thing and our biggest enemy is usually the spiders. This is because unlike the other two 'elite' enemies the spider's risk increased its RANGE of damage. So taking Risk 3 for the spiders basically make nearly the entire map vulnerable to their insane arts damage and impairment, which makes it impossible to do for maleknights. Risk 2 decrease the range enough so we can use Passenger to kill most of them so that's what we went with.

The biggest hurdle from risk 20 to 22 is the HP increase for 'The First to Talk' cause of its Risk 2. This make Lee unable to kill it before it use its skill make it invincible and cause Lee to attack the Basin Sea Reaper, activating the thing before Lee can block it. Timing Passenger skill right can actually make the Sea Basin run pass Passenger before Passenger gets stunned by nervous impairment but risk killing SA so I have Pass get stunned instead.

Our key player for this run is Lee (of course) and Passenger, give it up to these 2 men www.

Ops:

Lee: You can't really replace him. Despite the DP eater that he is Lee basically thrive in this CC cause he shrugs off the stun mechanic of nervous impairment like it's nothing. But because we also take DP risks and SP cost risks using Lee became a two edge sword. That's why it is necessary to retreat Lee after he killed the First to Talk so that we can recoup some DP for the other operators.

Passenger: Can't be replaced as well. That ranged tile is basically made for him and he's perfect for it. He is the most important timing wise because if the spider move any closer he will die immediately lol.

Phantom: He's probably replaceable with any fast redeploy, though currently he is just the best option for damage (until Texas alter lol)

Elysium: Tbh the only two replacements for him is Myrtle and Saileach that's it. They'll probs have to stay on the map the entire time as well cause we need as much DP as we can to compensate for Lee.

Silverash: Any ground burst damage dealer will do. Be sure they don't hit the spiders though (that's why I have to have him face up lmao). Surtr is basically the better choice but well not a dude lol.

Lumen: Any wide range healer with big enough heal will do. War S1, Shining S2/S3, Sussuro S2. The objective is not to erase Lee's stun or lower his nervous impairment, its to keep him alive from the damage. I was considering using Ansel or Chesnut for their low DP cost but I doubt they will be able to heal Lee enough for him to survive so Lumen it is.

Jaye: Just take Gravel. I can't because limitations but she just works better in this situation as DP is scarce.




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