Arma 3 - Proof of concept Script - Modular Base Building

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Published on ● Video Link: https://www.youtube.com/watch?v=YW_eOQZCaPA



ARMA 3
Game:
ARMA 3 (2013)
Duration: 2:31
2,756 views
64


A short explanation:
As a mission maker, you can make a pre-built base section, move it to the final position inside the base, scan it and export into the scripts, assign it into the selection menu, and add it to the list of possible base parts.
The process of adding new base sections or new pre-built compositions isn't exactly easy, as it requires changing several lines in 2 or 3 different scripts. This is also why I decided not to create a tutorial on the topic - it simply isn't a good learning material. Nor is it a good script for public use.

The script is made to allow a high number of possible structures for each base section. While each pre-built structure is manually crafted, with hardcoded position and rotation, the system for classifying different structures is very flexible, and allows to store any number of possible structures.

Meaning that you don't have to code everything from scratch after adding or removing parts of the base. You define the base sections, the possible building compositions in each section, and the exact object placement (scanned and exported from before) for each composition. The scripts do the rest.

As a player, you can make your base out of individual pre-built structures, and change each one of them individually, in a very easy to navigate custom menu. You can also preview each structure.

Mission download link:
http://www.mediafire.com/file/h8664epq0yksr36/modularBase.Tanoa.zip

Edge of the World
by TeknoAXE
https://www.youtube.com/watch?v=Tbk2LUDZ5T8
is licensed under a
Creative Commons Attribution 4.0 International License
https://creativecommons.org/licenses/by/4.0/







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