Armored Core VI Fires of Rubicon Boss 5: Juggernaut

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I'd probably compare this boss fight to the Belfry, Abyss Watchers, or Margit the Fell as the first real challenge you're likely to face in the game.

Difficulty: Quite a bit/10
This boss is basically immune to all damage from the front and loves his missiles. But not to worry Rusty is here to draw Agro... until he reaches 60% health then it's all up to you and Juggernaut isn't stupid he knows the positioning game. You will need to play it as well because that cannon fires in 3 burst that are surprisingly good at catching me off guard then there's his ramming attack which also acts as a defensive measure.

Also he craps out mines playing an area denial game like he's Laurence the first Vicar.

I'd recommend having an agile build on your mech so you can maneuver around him somewhat reliably. Also getting a charge weapon (or perhaps an energy weapon since those seem to ignore his shield) the charged sniper rifle you get from completing one of the first training missions actually works quite well.

This fight required me to change up my build so I need to say don't play this like a souls game. Take time and experiment.







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armoredcore
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fromsoftware
darksouls
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