
Ashes of Creation: 03-29-19 Live-stream Summary
TOC
05:43 | If two guild members are citizens of different nodes, will they have fight each other in a node war?
06:26 | Is there a way to see what node type you are contributing to?
07:20 | If a metropolis locks out its vassal nodes at stage 5, and later that metro is destroyed.. how is it determined which of the vassal nodes succeed?
08:57 | Do you plan ahead what happens to nodes when you need to do a serve merge?
10:11 | Given that the world size is stated at 480 KM2 with 100+ nodes, can you give us an idea of scale of each city/node?
10:49 | Since we know that nodes offer class and augmentation services for players, will these services be gated behind node level, will players have to travel to other nodes?
11:48 | What are your thoughts on the node degradation lengths? How long will it take and will higher level nodes take longer to degrade?
12:39 | Can we get a clarification on how underrealm nodes interact with surface nodes? Is the number of Metropolisis server wide or are underrealm treated seperately?
13:56 | If i'm a citizen of a vassal node, why should I remain there and not go to the higher level node? Hunting Etc.
15:34 | Could you talk about the types of behaviors or habits that the npcs in the node will engage it to improve immersion
16:18 | Can you provide more information on the relationship between vassal node and parent node? Is there a way to block a parent node from taking over?
16:42 | Will nodes encapsulate a large part of the sea if they are on the shore?
17:05 | Will there be any hidden quests?
17:56 | Can we have more details about military nodes functionality?
18:47 | Will we be able to organize our positions, troops like total war?
19:07 | About node creation, will you be able to choose where each building will be or is it automated?
19:44 | Will we be able to find tribes in the forest with whom you can create a road to trade with?
20:39 | Will npcs participate in sieges and will they have an impact?
21:28 | Will players be able to steal items etc. from other players?
22:04 | Since religions are part of the node system, does that hint at crusades or mission work?
22:28 | How can small guilds build a node compared to large nodes?
23:15 | How many buildings can i build on my freehold?
23:41 |: Will cities have unique names, can we change them?
24:11 | The blog post states that vassal nodes will be unable to declare war, is there no way for civil war?
24:43 | What constraints does a parent node put on its vassal, and what freedoms?
25:14 | According to the AOC wiki, under realm nodes are related but do not exist in the same ZOI, true?
25:46 | Will there be portions of the world map outside of the node system
26:04 | Can we get more details about how the level of a node impacts the scaling of the monsters?
28:26 | Will there be node bound gear or recipe that identify the culture theme of a node?
28:45 | Will quests in particular nodes ask players to travel through the lands to complete or are the quests geographically limited?\
29:09 | Will nodes near the 4 starting portals have a slower level of progression than nodes deeper in the world?
29:56 | As you've stated, leadership will be able to customize what gets build and predominant races will influence architecture. How different will be the high level nodes be amongst these races and nodes?
30:22 | Since node types are pre determined, how will vassal types affect the parent node/vice versa?
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