
Ashes Pathfinders - Episode 121 - Vision with Steven Sharif (Ashes of Creation Podcast)
In this episode the Pathfinders join Phoenix (Simurgh) in discussing the most recent @Ashes of Creation updates. Episode 121 holds the next edition of the log titled "Vision." Steven Sharif joins us in answering your questions! Join us for another episode and help bear the torch for Ashes of Creation.
Shout out to DNfrozen for the time stamps:
7:46 when you started the project what was your vision for the game?
13:31 what's your approach to make non healing support classes relevant to group compositions?
16:00 will npc have a life cycle during the day or are they more static?
18:36 how does ashes prevent the power game between casual and hardcore players?
23:43 are there any systems or mechanics in the game that ensure that the world change?
27:33 how is the the information gathered for libraries?
29:50 if a towns population is 40% Tulnar 30% Pyrai and 30% Empyrean would it look more elven or more Tulnar?
31:08 what plans might be in effect to stop inflation or deflation as nodes and NPCs change in levels?
34:43 will a non-combatant be flagged for looting bodies?
35:00 GM revenge for ninja looting in playtests?
36:43 what do you see as a typical day for a band of adventurers that choose to sail out into the ocean?
38:42 how critical will the reduction in stats be when you become corrupt?
40:20 how long will crafting and processing of an item take?
44:35 do you plan to include class specific quests in the game?
46:46 did you consider other names for the game than ashes of creation?
49:44 will guild castles also be instanced for the initial raid or will it be an open world raid the first time?
52:07 will they now show what tier and which type of buildings the structures they sell will replace on Freeholds?
53:10 will the 20% of the world map we will see in Alpha 1 also be the place where we test in future testing or will we see more parts of the map in similar size?
54:38 will the game have optimal best builds in terms of race, augments, gear sets or will variables like time like of the year, religion will make it harder to simulate best builds?
1:02:22 what 3 things would Steven like to draw our attention to as a good sign of progress at this early testing stage?
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