Assassins Creed 2 Commentated Gameplay

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Assassin's Creed II
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Assassin's Creed II is an upcoming sandbox type action-adventure video game being developed by Ubisoft Montreal and published by Ubisoft, the sequel to Assassin's Creed. It is set to be released in North America on November 17, 2009 and in PAL regions on November 20, 2009 on Microsoft Windows, PlayStation 3 and Xbox 360 platforms.

Assassin's Creed II takes place in an open world with nonlinear gameplay, allowing the player to free-roam the city at will. An article published in Game Informer reveals that Assassin's Creed II will grant the player the ability to swim and use the canals of Venice as hiding spots and will allow the player to drag city guards into the water as a means of assassination. At E3 2009, it was also confirmed by the creative director that Ezio (the character that the player assumes control of during gameplay) will be able to "drive small boats." Historical figure Leonardo da Vinci is recreated within the game, as an aid to the player who provides a host of weapons and contraptions available for use. At one point in the game, the player can access Leonardo's flying machine which he actually built in the game, keeping airborne using thermals from fires lit by friends gathered previously in the game. The game will also feature a host of new mission types for the player to complete.
ScrewAttack reveals that there will be numerous weapons included in the game such as halberds, axes, long pikes, swords, daggers and numerous others. Six additional weapons can be unlocked in the PlayStation 3 port of the game by linking the console to the PlayStation Portable. Additionally, the player can disarm opponents and use their weapons against them. The game is stated to have a much more sophisticated combat system; the player will have to use a variety of tactics on different enemies and as demonstrated in E3 2009 demo can now assassinate two people at once by means of Ezio's Double hidden blades. There is also now the ability to throw down smoke pellets to aid in your escape from large groups.
The health system has been adjusted to allow for a more dynamic and participatory experience, meaning that the "memory sync" system used in the first game only helps to recharge your health up to a point. More grievous injuries will require a trip to one of the many street-side doctors, who can help you return to full strength.
As well as using water as a hiding place, the player can utilize a broader array of scenery as cover and can now blend in with any crowd rather than a group of scholars dressed in white, as in Assassin's Creed. Like in the game Hitman: Blood Money, there will be a notoriety system, and the player will become more notorious as Ezio completes more missions, however Ezio's infamy can be reduced by bribing, removing wanted posters of him or assassinating witnesses. Also, a day and night cycle has been added to the game, giving the sense of a passage of time. The game will feature some sort of economic system that makes it possible to hire services from NPCs. The player can also use money to buy tools made by Leonardo da Vinci.
The trailer, which debuted at E3 2009, displayed many new things such as improved parkour mechanics. The main reveal of the trailer involved Ezio withdrawing his hidden blade to access a rudimentary gunpowder-based mechanic on his wristblade to take out a target from a distance. It has also been confirmed at E3 2009 that Desmond himself will "do more than just walk" in this game than previously. Another feature, as seen in the gameplay video, no cover is safe, as guards can search them. To counter this Ezio has the ability to assassinate the incoming guards before detection, and placing the bodies in his former hiding location (he drags them into haystacks, places dead enemies on the bench he was sitting at between two allies etc).







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assassins
creed
gameplay
commentated
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teaser
hidden
blade
parkour
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