Assassin's Creed II - Part 5 - THE FINALE
Assassin's Creed II Walkthrough Gameplay Part 5 FULL GAME in 2022. Welcome to the official series of the Assassin's Creed story. This series will include the Assassin's Creed II full game's story plot, cutscenes, campaign missions, cinematics, all character upgrades, all ability unlocks, all missions including beginning and ending, review and first impressions. This series will contain Assassin's Creed II gameplay recorded at 1080p 60FPS.
Assassin's Creed II is an action-adventure game played from a third-person perspective and set in an open world based on late 15th-century Renaissance Italy. Gameplay is nonlinear, and focuses on hack and slash combat, stealth, and exploration. The Animus 2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters, and services that the player encounters. The health system has been made more dynamic, with synchronization to the Animus and causing the character to recover only from minor injuries.[2] More grievous injuries require visiting a street-side doctor or use of medicine (which can be purchased from doctors or found on bodies).
Assassin's Creed II features several new means of transport, such as gondola boats.
The player may now swim in water, and Eagle Visionโthe ability to identify specific people and landmarksโcan now be used in third-person view and while moving.A young Leonardo da Vinci is present in the game, aiding the player by creating new weapons from translated "Codex pages" that Altaรฏr, the original game's main character, left behind for future Assassins' analysis and insight. Leonardo's flying machine (based on real-life plans) can also be used during one mission. Other means of transport available in the game include horses, which can only be ridden outside of the major cities; gondolas, found most prominently in Venice; and a carriage, which is also ridden during a mission involving Leonardo. Each of the places the player can visit is more detailed compared to Assassin's Creed, and NPCs have a more human-like behavior; for example, civilians can sometimes be caught coughing or sneezing. Additionally, the player can hire groups of mercenaries, courtesans, or thieves to fight, distract, or lure guards, respectively. A day and night cycle has been added to the game, giving the game more of a sense of time, in addition to setting missions and events at certain times of the day.
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