Assassin's Creed Mirage all cutscenes game movie | PS5
Assassin's Creed: Mirage is the thirteenth main installment in the Assassin's Creed series developed by Ubisoft. In the game, players take control of a younger version of Basim Ibn Ishaq, a central character from the 2020 video game Assassin's Creed: Valhalla, and explore his life during the 9th century in the Abbasid Caliphate's capital city of Baghdad.
Plot synopsis
In the ninth century CE, Baghdad is at its height, leading the world in science, art, innovation, and commerce. Amid its bustling urban landscape, a conflicted young orphan with a tragic past must navigate the streets to survive. In Assassin's Creed® Mirage, you are Basim, a cunning street thief with nightmarish visions, seeking answers and justice. After an act of deadly retribution, Basim flees Baghdad and joins an ancient organization—The Hidden Ones. As he learns their mysterious rituals and powerful tenets, he will hone his unique abilities, discover his true nature, and come to understand a new Creed—one that will change his fate in ways he never could have imagined.
Gameplay
Set 20 years prior to the events in Valhalla,[3] players assume the role of Basim Ibn Ishaq with the gender choices, dialogue options, and relationship possibilities removed. After Valhalla had the raven Sýnin provide Eivor Varinsdottir with Eagle Vision despite being a corvid rather than an eagle, Mirage returned to the method used in Assassin's Creed: Origins and Assassin's Creed: Odyssey by having the Eastern imperial eagle (Aquila heliaca) Enkidu aid Basim.
The main location of the game is primarily be the city of Baghdad, with minor parts of the game also set at the Alamut fortress, but it will not be explorable. The Black Box missions from Assassin's Creed: Unity and the Valhalla downloadable expansion The Siege of Paris returned, with Basim being able to explore the environment and find different ways to approach and eliminate his targets. Another returning feature was a notoriety system that either assisted or hindered Basim in his objectives.
Basim also has a variety of weapons and tools to use, including smoke bombs, the Hidden Blade, a blowpipe and darts, mines, throwing knives, noise makers, and more. There will be no more leveling and XP system, only tool improvement. Basim will have to go to the Banū Mūsā brothers in order to upgrade his weapons and tools, such as the blowpipe or bombs. A skill tree allows the player to choose different effects for each of his tools or weapons. A new combat mechanic, Assassin Focus, will look similar to the various enhanced abilities Kassandra had access to in Odyssey through the Spear of Leonidas.
Basim witnesses the prelude of the Zanj Rebellion, where the people of Baghdad rose up against the Turk forces of the caliphate. The density of civilian crowds echoes their appearance in Assassin's Creed: Unity, and although Basim's movements were done on the same engine as Valhalla, they were built from scratch, and he can move through crowds and traverse the city by free running in similar fashion to Arno Dorian in the French Revolution.
Unlike previous installments in the Assassin's Creed series, Mirage is be the first story to not be interrupted by a modern day plot element, except for a framing device that bookends the start and end of the game. Contracts that mark targets for assassination and hiding places return, alongside optional challenges. Enemy archers can also shoot at Basim's eagle, canceling the Eagle Vision.
Summary credit:
https://assassinscreed.fandom.com/wiki/Assassin%27s_Creed:_Mirage
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