Assassin's Creed Odyssey The Fate of Atlantis Episode 2 Launch Trailer

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Developer(s): Ubisoft Quebec
Publisher(s): Ubisoft
Director(s): Jonathan Dumont & Scott Phillips
Producer(s): Marc-Alexis Côté
Designer(s): Julien Galloudec & Jordane Thiboust

Assassin's Creed Odyssey is an action role-playing video game developed by Ubisoft Quebec and published by Ubisoft. It is the eleventh major installment in the Assassin's Creed series and the successor to 2017's Assassin's Creed Origins. It was released worldwide for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch on October 5, 2018, with a Stadia version launching alongside the service in 2019. Like its predecessor, the game features a large open world, and adopts elements from the role-playing genre, putting more emphasis on combat and exploration than stealth.

The plot is set in a fictional history of real-world events, but unlike other games in the series, it doesn't focus on the conflict between the Assassin Brotherhood and the Templar Order.[c] The main narrative is set in the years 431–422 BC and tells a mythological history of the Peloponnesian War between Athens and Sparta. Players control a male or female mercenary (Ancient Greek: μίσθιος misthios) who fights on both sides of the conflict as they attempt to find their family. The modern-day portion of the story is set in the 21st century and continues from the events of Origins, as Layla Hassan, now an Assassin agent, searches for Atlantis and a powerful artifact it houses.

The game received generally positive reviews from critics, with praise for its gameplay, graphics, story, characters, and world design, while being criticised for feeling too ambitious. It was also a favorable commercial success, selling over 10 million copies worldwide by March 2020. It was followed in November 2020 by Assassin's Creed Valhalla, which takes place in medieval England and Norway during the Viking expansion across Europe.

Similarly to Assassin's Creed Origins, Odyssey places more emphasis on role-playing elements than previous games in the series. The game contains dialogue options, branching quests and multiple endings. The player is able to choose between siblings Alexios and Kassandra as to whom they use as the main character. The game features a notoriety system in which mercenaries chase after the player if they commit crimes like killing or stealing in the presence of others.

The player character is a Greek mercenary and a descendant of the Spartan king Leonidas I. They inherit his broken spear, which is forged into a blade to become a weapon that grants the player special abilities in combat. The game uses a skill tree system that allows the player to unlock new abilities. The three skill trees are "hunter", which focuses on ranged attacks through the use of a bow & arrow, "warrior", which focuses on weapons-based combat (swords, spears, axes etc.), and "assassin", which focuses on stealth and silent take-downs. This replaces the system used in Origins, which granted the player a series of passive abilities.

The hitbox combat system introduced in Origins returns and is expanded upon to grant the player access to different special skills when the ability bar fills up. These skills include calling a rain of arrows and a powerful kick to knock opponents off-balance, and are similar to the "Overpower" mechanic introduced in Origins that let the player use a powerful finishing move in combat. The game features a gear system in which each piece of armor the player wears has different statistics and provides a range of advantages. These can be equipped and upgraded individually. The "eagle vision" mode, which was used by the franchise to give the player the ability to scout an area by highlighting enemies and objects, has been replaced by a golden eagle named Ikaros as a companion, similar to Senu in Origins.

Assassin's Creed Odyssey features naval combat, first featured in Assassin's Creed III, with the player having access to Hellenistic-era warships to explore the Aegean Sea. The conflict between Athens and Sparta is represented through a "War System" which enables players to take contracts from mercenaries and participate in different large-scale battles against hostile factions. The war system can change a faction's influence over a region.The player can develop romantic relationships with non-playable characters of both genders, regardless of their own character's gender.

Artist(s): Thierry Dansereau
Writer(s): Jonathan Dumont; Melissa MacCoubrey; Hugo Giard
Composer(s): The Flight
Series: Assassin's Creed
Engine: AnvilNext 2.0
Platform(s): Microsoft Windows; PlayStation 4; Xbox One; Nintendo; Switch; Stadia
Genre(s): Action role-playing
Mode(s): Single-player