Assassin's Creed Odyssey vs Origins - Graphics and Gameplay Comparison [video]
Assassin’s Creed: Odyssey is even more of a traditional RPG than last year’s Origins
Assassin’s Creed is going full RPG. In the past, the long-running historical stabbing simulator has flirted with player choice systems, most notably in last year’s Assassin’s Creed: Origins. But with Assassin’s Creed: Odyssey, the series is diving headfirst into role-playing. The game features fully voice-acted interactive dialogue, branching story paths, and — in a series first — multiple endings.
PLAY AS ONE OF LEONIDAS’ DESCENDANTS
Developed by Ubisoft Québec — which previously worked on Assassin’s Creed Syndicate — Odyssey takes players to a new era for the series. It’s set in Ancient Greece, circa 431 BCE, or right around the time of the Peloponnesian War between Athens and Sparta. Players will be given the choice of either Alexios or Kassandra, two descendants of the legendary Spartan King Leonidas, who’ll serve as the player’s avatar the entire game, marking just the second time a mainline Assassin’s Creed game has offered a female protagonist.
And unlike Syndicate, where players could switch between siblings Evie and Jacob Fyre and their different abilities as the situation warranted, Alexios and Kassandra are on totally equal footing, barring some slight variations between the story depending which character players choose. (And for fans of the modern-day conspiracy side of the series, Odyssey will be picking up those narrative threads as well, continuing the story of Layla Hassan that began in Origins. )
Where Origins was a major reinvention of the series — introducing a new equipment system, a completely rebuilt combat engine, and a much wider open world for players to explore — Odyssey is more of a refinement of those building blocks. At its core the combat is largely the same as Origins, but Ubisoft Québec is giving players more options for how they want to play.
PLAYERS WILL ALSO BE ABLE TO LIE AND DECEIVE THEIR ENEMIES AND ALLIES, AND EVEN ROMANCE NPCS
Nowhere is that more apparent than the new, interactive dialogue system. In my short demo, I was able to choose totally different paths to destabilize a tyrannical city-state; I choose a direct military approach that saw me dispatching Athenian generals, breaking a naval blockade, and recruiting more Spartan allies, but there was a separate, more measured approach that I didn’t try. Players will also be able to lie and deceive their enemies and allies, and even — in another series first — romance NPCs.
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