
ASSASSIN'S CREED VALHALLA – TITLE UPDATE 1.3.0 ON PLAYSTATION 5
ASSASSIN'S CREED VALHALLA – TITLE UPDATE 1.3.0 ON PLAYSTATION 5
Assassin's Creed Valhalla's new update is here, The New AC Valhalla Sigrblot Festival is the new free DLC update, and I take you through all the new info and updates in this new Assassin's Creed Valhalla Update, including a release date for the Siege of Paris DLC coming to AC Valhalla.
We've picked the new one-handed sword in this AC Valhalla Update which will be released with the Sigrblot Festival in the Free Assassin's Creed DLC on Thursday the 29th of July and will last until the 19th of August, one week after the AC Valhalla Siege of Paris DLC Release.
We've also picked up new up a new leveling scaling system, allowing you to turn on nightmare mode in this AC Valhalla New Update.
We also have 6 new skills in this AC Valhalla New Update; The Thrill of War, Heidrun Slam, Light Fingered, Idunn's Heart, Survival Instinct, Wolf Warrior. Lots of cool changes have been made in this latest AC Valhalla DLC including quality of life changes. I've put the patch notes below.
Title Update 1.3.0 will be deployed on all supported platforms: July 27, 2021, at 2 PM CEST, 8 AM ET, 5 AM PT, and 10 PM AEST.
Patch Sizes:
Xbox Series X|S: 23.79 GB
Xbox One: 17.72 GB
PlayStation®5: 6.85 GB
PlayStation®4: 15.3-24.5 GB (depending on region)
PC: 20.4-31.37 GB (main game– season pass)
Check out below for the most notable Title Update 1.3.0 changes.
NEW CONTENT
The Siege of Paris – Expansion 2
Added support for The Siege of Paris, preparing the game for the expansion release on August 12. (a separate download is required on release day.)
Sigrblot Festival
Sigrblot Festival is a new time-limited event from July 29-August 19.
Partake in new festivities and quests to receive exclusive festival rewards (including a one-handed sword!!)
Players must reach England and complete one of the first two narrative arcs (Grantebridgescire OR Ledecestrescire) and be at least Settlement Level 2 to participate in the Sigrblot Festival.
Level Scaling
We added a new menu option to the game to adjust NPC levels to your liking. You may choose from the following options:
Off = Scaling is turned off; enemies appear exactly as prescribed in the region description.
Default = Lower enemies are brought up to 50 power levels under the player’s level (How the game is intended to be played).
Constant = Enemies will be at least the same power level of the player.
Harder = Enemies will be 30+ power levels above the player.
Nightmarish = Enemies will be 60+ power levels above the player.
Note: Boss encounters and game modes will not be impacted by this as they have their own intended difficulty settings.
Skill Tree Update
The Skill Tree has improved visibility for new skills added throughout the post-launch.
We’ve added an option that will auto-acquire all the skill nodes required to reach the currently highlighted node (if you have enough skill points available).
New Skills
RAVEN
• Light Fingered: Eivor will now automatically pick up nearby loot with a quick flick of the wrist (without having to press the interact button). • Thrill of War: Gain adrenaline as long as you remain in conflict.
BEAR
• Heidrun Slam: Press R2 while sprinting to knock enemies back with a powerful knee slam. • Idunn's Heart: Passively regenerate recent health loss after a short delay.
WOLF
• Survival Instinct: When at less than a third of health, hold - for partial healing (Exchange adrenaline for health). • Wolf Warrior: Your damage increases the lower your health.
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