Assault Spy | Part Two
A triumph! I'll start with the potential negatives:
human models are a bit wonky, but most of the time you'll move so fast or be in an attack animation so you won't notice;
the Mr. A fight would benefit greatly from an excision of his usage of Overclock, and perhaps a decrease to his health, because as it is it wouldn't be difficult if not for the miniscule four-to-six allowed mistakes, which are more precious given that overclock period;
I was about to say that doges have too much recovery, but the fact that most things have substantial and cancelable recoveries fosters an environment in which the players is encouraged to constantly be doing something, meaning the game is extremely fast-paced.
The collision box geometry and forward momentum on nearly every attack mean that the player has a tendency to slide past opponents.
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