Assaulting The Sacred Coil! | XCOM: Chimera Squad Let's Play | Part 8
It's finally time to assault the Sacred Coil!
Do we fail? Maybe...
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My copy of the game was given to me by 2K UK. This does not affect my opinions about the game at all - I say what I think pretty much always when playing games! - but it needs to be said.
What is XCOM: Chimera Squad? Set 5 years after the climax of XCOM 2, Humans, Advent and Hybrids are living together in City 31, but tensions are on the rise. Your XCOM unit are charged with getting things back under control!
Features:
• Unique Alien and Human Agents: Each of the 11 agents have their own distinct personality and tactical abilities, including species-specific attacks like the Viper’s tongue pull;
• Specialized and Complementary Classes: Execute devastating combos by teaming the right agents and utilizing cooperative actions. The difference between mission success and failure can depend wholly on team composition;
• Re-Envisioned Tactical Combat: Missions are structured as a series of discrete, explosive encounters, keeping the action intense and unpredictable;
• Breach Mode: Players will shape the battlefield to their advantage with a new combat phase that injects squads right into action. They will strategically assign agents to different entry points and coordinate their assault plans with a range of Breach-specific skills;
• Interleaved Turns: An automatic initiative system will slot individual agents and enemies into an alternating turn order, creating new strategic possibilities based on what unit is queued to act next – and what unit is at the greatest risk when they do so;
• Suspenseful Strategy Layer: Outside of combat, players will manage the operations of a high-tech HQ, where they must prioritize competing tasks, investigations and agent assignments in the face of a ticking clock: the constantly rising unrest in the city’s various districts, driving City 31 closer and closer to total anarchy.
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