Astroneer - BREAKING THE PLANET! Rover, Space Shuttle, and Space Trading Platform! - Gameplay
Coming from part 1 of Astroneer we're back with more-alpha gameplay and we're building a vehicle pad to craft a rover and a space shuttle. We also bring up a trading platform which is very valuable for exchanging one type of resource for others. It effectively allows you to get the things you need, if all you have around you is a ton of everything else. We also break the planet, which of course knowing I was playing a game, isn't unusual. Chunks of the planets texture were kind of missing, allowing us to see DEEP down into the planet itself, and man, there's a LOT of stuff down there. The surface of the planet is just barely...scratching the surface of potential resources. When you can see down into a planet you really get an idea of just how much is down there.
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SOME OTHER PLAYLISTS:
My Summer Car: https://www.youtube.com/watch?v=75N96As-2Kg&list=PLw8xXEJ0p21fSpKwt_HOlpsLVSnykDpa2
Rimworld (Alpha 15): https://www.youtube.com/watch?v=-S5ZBa3xxeE&list=PLw8xXEJ0p21c9emNJQLMujllrr0_B_GSe
No Man's Sky: https://www.youtube.com/watch?v=x20rOR42xAc&list=PLw8xXEJ0p21dskKCcNEjrl0-FSh2lMCq0
Tyto Ecology: https://www.youtube.com/playlist?list=PLw8xXEJ0p21cuz4PifqIJ8_U82G0VdNz5
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ABOUT: ASTRONEER:
Astroneer, an upcoming PC game from developer System Era Softworks, places players in a 25th century gold rush where they explore the frontiers of outer space, risking their lives and resources in harsh environments for the chance of striking it rich. Resources extracted from planets, asteroids, and moons can be traded with friends or crafted into new tools, vehicles, and modules. Environments are procedurally generated in a uniquely rendered voxel engine, featuring a textureless aesthetic that allows players to deform and shape the terrain as though it were made of Play-Doh.
History
Astroneer is developed by System Era Softworks, based in Seattle Washington, with members teleworking from like Toronto and Salt Lake City. Astroneer is System Era’s first game as a studio, with members hail from triple-A development with individual credits on Halo, Assassin’s Creed, Team Fortress, the Sims, and many others. System Era came together in 2014 out of a desire to create games that reflect the legacy and future of human space exploration, inspiring a sense of wonder and reverence for a beautiful universe.
Features
Explore multitudes of procedural worlds.
Shape completely malleable terrain. Dig to the center of the earth, or forge mountains.
Craft vehicles and discover resources to reach ever further in the galaxy.
Survive in ever more harsh and rewarding environments.
Play with friends in online or local multiplayer.
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Intro Music:
Song: Kadenza - Harpuia [NCS Release]
Music provided by NoCopyrightSounds.
Video Link: https://youtu.be/f0J2lyVy9_8