Astroneer Gameplay: UPDATED BUGGY HANDLING ▶EXCAVATION UPDATE◀ Let's Play Astroneer #2
Let's Play Astroneer: BRAND NEW Excavation Update: checking out the new & updated buggy handling! Enjoy & leave a like if you did! :-)
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➤Excavation Update info
Coming soon!
➤Astroneer Experimental Branch Details:
https://forum.systemera.net/topic/31071-experimental-test-002-terrain-as-a-resource-%E2%80%93-august-11th-2017/
➤Astroneer Augment & Research Curve Details:
http://blog.astroneer.space/p/augments/
http://blog.astroneer.space/p/making-research-more-fun/
PLAYLISTS
➤Astroneer Lets Play: https://goo.gl/Jkm42M
➤Astroneer Game (Release Date December 16th 2016) - http://store.steampowered.com/app/361420/
➤Excavation Update - What's New?
- Sediment Processor - new and improved way to use terrain as a resource. New animations, sounds & craftable items.
- New Hydrazine Extractor - inc new art & animations
- Automated Fuel Condensor
- Reusable canisters, new art, gauges, sounds. To enable transfering sediments/soil. minerals & maybe soon chemicals!
- The Drill is now also a tool for collection of sediment to a canister,
- Turbo Augment allows terrain deformation & sediment collection at a faster rate. But all augments use power from your backpack, power that is no longer as easy to get!
Power Changes:
- Trickle charge is now gone for good! But terrain deforming is free of a power cost (unless using augments).
- Printing from your backpack uses power.
- Solar Panel now costs copper, so there is an early game use for the Small Generator. Watch your power use!
- The start of a new Tutorial System in the game.
- Research RNG has been tweaked. Less resources, more un-researched items \o/
Enjoy! :-)
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