Atlas Fallen Gameplay Developer Breakdown and Thoughts
Join me for the new game trailer from Deck 13 Games.
The latest project from the Deck13 (who you may recognize from The Surge series), came out of nowhere with its mythological fantasy epic, which casts you as a member of the enslaved human race that gains the power to rip a wrathful god from its throne with a divine gauntlet.
Described by the developer as a “semi-open world full of ancient mysteries and threats,” the game looks promising. In a behind-closed-doors presentation with Deck13’s game design director, Jérémy Hartvick, we also learned that players expecting something akin to 2017’s The Surge or 2019’s The Surge 2 should adjust their expectations: this game does not promise the same sort of experience.
Instead, says Hartvick, Atlas Fallen will “be more inspired by God of War or Horizon [Forbidden West].” But if you’re after the sort of challenge From Soft-inspired games offer, don’t fret – the developer notes that Deck13’s next title will launch with three difficulty modes, with the hardest one designed for players that “are more used to games that the company has created before”.
“Atlas Fallen’s combat is primarily defined by speed and fluidity,” Hartvick explains over on the PlayStation Blog, “We’ve kept ideas like the body part targeting system and the implant system, using a different approach to best support the accentuated RPG aspect. We pushed everything a step further in the direction of advanced character management and moveset customization, so you’ll get to approach combat in your own way.”
So, if you want to attack and dethrone god in a lush-looking world, making use of combat that feels like something between Darksiders and the earlier God of War games, you’re probably going to want to keep your eyes on Atlas Fallen.
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