Authentic yet fun to play WW2 history: The making of HELL LET LOOSE | RangerDave
In July as authentic WW2 FPS "Hell Let Loose" released version 1.0 on Steam for PC players I got to sit down with lead dev Max and talk all about the new Eastern Front content as well as tons of other interesting info - like how they design their maps and how community feedback can guide a game that relies on so much real history. There's a TON of interesting info here so I've divided things up into chapters for you all:
00:00 Intro
01:17 Kursk: Map design overview
03:37 Kursk: Trench systems
04:44 The M1895 Nagant revolver
06:57 The PPSH, drum vs. stick magazine
09:43 How does the Hell Let Loose team research new content?
12:36 How does community feedback filter in to the game's realism/authenticity?
17:53 I obsess over a muddy field trench
21:32 How does a new map get designed in Hell Let Loose?
23:33 Finishing a map with unique small detailing
25:10 Stalingrad (Full historic tour)
27:25 The Steam Mill
28:45 Pavlov's House
29:38 Tsaritsyn Cathedral site (Tsaritsyn map from Battlefield 1)
30:59 Making a fun map out of realistic rubble
31:55 German Army positions
34:00 Having to research virtually because of COVID
35:35 Final nerdy point (Tzar era brick work vs. Soviet)
36:14 Stalin's Organ
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#hellletloose #ww2 #RangerDave
Hey folks! My name is Dave and I'm here to be your immersion tour guide. I make videos about games and mods along with some real-world firearms and history videos and the occasional oddball project thrown in as well.
The Making of "HELL LET LOOSE" - Authentic yet fun to play WW2 history | RangerDave
https://youtu.be/wtxQx831nSg
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