Back to Borderlands | Completionist Playthrough | Part 49 | Wrapping Up
Welcome to Back to Borderlands
This will be a full Playthrough of The First Borderlands Game including all DLC's in which we aim to complete every Mission, Side Mission, Challenge and Max the Weapon Proficiencies as well as Farm all the good loot we can.
Hope you guys enjoy this Fresh Playthrough
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Borderlands begins some time after the Dahl Corporation's abandonment of the planet Pandora as several fortune seekers, including the player's character, arrive in search of the fabled Vault. After discovering the town of Fyrestone, the player begins to receive instructions from an image of a mysterious woman known as the "Guardian Angel." The player meets a "Claptrap" robot and a man named Dr. Zed who help the player establish a reputation by killing several bandit leaders, eventually leading to the collection of the first alien artifact needed to open the Vault, thus starting the MacGuffin hunt that provides the main plotline for the rest of the first act. This causes Patricia Tannis, Dahl's former archaeologist still in residence on the planet, to contact the player, revealing that the Vault can only be accessed once every 200 years and that the time of the next opening is approaching. Tannis also explains that three more artifacts are needed to complete the Vault Key. Meanwhile, Commandant Steele of the Crimson Lance (a well-outfitted mercenary force hired by the Atlas Corporation) threatens to declare martial law and demands the Vault Key pieces.
The player secures the second and third pieces by following Tannis' instructions, but the final piece turns out not to be where expected. Steele contacts the player to reveal that there are in fact only three pieces and that Tannis has betrayed and misled the player. Steele then disables the planet's ECHO network, preventing further communication with the Guardian Angel and anyone else. The player infiltrates the Crimson Lance's headquarters and finds Tannis imprisoned. She claims she was forced into betrayal and urges the player to restart the ECHO network and to stop Steele and the Crimson Lance before they reach the Vault. After restoring the network, the Guardian Angel directs the player toward Steele's location. During the final approach to the Vault, the player encounters Crimson Lance forces already locked in combat with the Vault's alien Guardians. The player finally arrives at the Vault only moments too late to stop Steele from using the Key. When the Vault opens, a giant monster emerges and wipes out Steele and the rest of her troops. The Guardian Angel explains that the monster is called "the Destroyer" and was imprisoned in the Vault long ago by the alien Eridians in order to prevent the destruction of the universe, and that the Guardians were posted to prevent anyone from opening it. Although the player defeats the monster, the Vault is re-sealed for another 200 years. The Guardian Angel is revealed to be transmitting her signals through a Hyperion satellite in orbit high above Pandora. The game ends with the satellite sending a signal to a claptrap robot on the planet, changing it into an "Interplanetary Ninja Assassin" (continued in the plot of the DLC Claptrap's New Robot Revolution).
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