Baldies PlayStation PS1 Level 18-19 Strategy Retro Game Session (Ministry of Sound Chillout Session)
Copyright to Ministry of Sound for the music soundtrack. Makes this game so much better listening to this type of music!)
Ministry of Sound Chillout Session January 17th 2010?
Baldies is a 1995 real-time strategy video game developed by Creative Edge Software and originally published by Atari Corporation for the Atari Jaguar CD. It was later ported to the PC, PlayStation, Sega Saturn, and Macintosh. In the game, the player manages a community of Baldies in order to build structures, increase their population, and create weapons to fight against enemies known as Hairies. There are four classes of Baldies and each structure has specific properties to assist the player. Its game play combines strategy with simulation and god game elements. Up to four players can participate in a multiplayer mode via local area network (LAN) on PC.
Baldies began production in 1993 for the Amiga platform, intended to be published first by Mindscape and then by GameTek. It was spearheaded by Creative Edge founder David Wightman, who served as lead programmer and designer. Wightman designed the game's concept to have the depth of the god game Populous (1989) and accessibility of the puzzle–strategy game Lemmings (1991). The original Amiga version received a demo published as covermount with an issue of CU Amiga magazine, but was never published until it was ported and finished on Jaguar CD. Ports for 3DO Interactive Multiplayer and Amiga CD32 began development but were never released. The game garnered generally favorable reception from critics; praise was given to its novel style and level of gameplay freedom given to players, though the simplistic graphics, learning curve, and controls were a point of contention for reviewers. It was followed by Skull Caps (1998).
Baldies is a real-time strategy game with simulation and god game elements that is primarily played from a top-down perspective, similar to SimCity, Populous, Lemmings, and Mega-Lo-Mania. The main objective is to advance the Baldies' civilization across 100 levels, each one taking place across various locations and increasing in difficulty. The player has god-like powers capable of changing the outcome of Baldies. They interact with the game's world and manage a community of Baldies using a hand cursor in order to build structures, increase their population, and create weapons to fight against enemies known as Hairies. The player does not have full direct control of the Baldies themselves and their actions or movement. Instead, they will wander around the play field until they are picked up with the hand.