Baldur's Gate III Walkthrough | Finding a Cure

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Baldur's Gate III
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Find a Cure is a Quest in Baldur's Gate 3. Find a Cure can be acquired after completing the Prologue: Escape the Nautiloid. Find a Cure tasks you with looking for a way to remove the parasite living within your brain. Completing Find a Cure will progress the story forward.
BALDUR'S GATE 3 FIND A CURE OBJECTIVES
FIND A WAY TO REMOVE THE MIND FLAYER PARASITE
We've escaped the Hells on the nautiloid and crashed somewhere back in the Material Plane. We need to explore the area and find a healer.
FIND THE HEALER NETTIE
There's a camp nearby where someone named Nettie can supposedly heal any wound. She might be able to help remove the parasite.
FIND ZORRU
Lae'zel told us that the githyanki should be able to cure us, if we can find one of their crèches. Someone named Zorru should know more.
GET AUNTIE ETHEL'S HELP
We met an eccentric old lady in the Emerald Grove. She's confident she can remove our parasites and invited us to her teahouse.
RESCUE THE DRUID HALSIN
Search for Halsin in the Goblin Camp.


HOW TO UNLOCK FIND A CURE
Find a Cure is the first Quest in Baldur's Gate after completing the Prologue: Escape the Nautiloid.


FIND A CURE REWARDS
N/A


BALDUR'S GATE 3 FIND A CURE WALKTHROUGH
FIND A WAY TO REMOVE THE MIND FLAYER PARASITE
As you begin the quest, you'll find yourself at the Ravaged Beach. Continue following the path ahead and you'll find Shadowheart unconscious on the ground( X:271 Y:217). Interact with her and you will have three options to choose from:

Wake her.
Reach for the artefact.
Leave.

Choosing the first option will wake her up, she'll then ask how it's possible you're both alive. From here, you have two options to choose from:

I was hoping you might know that.
Doesn't matter - we made it.
Choosing the first option will prompt her to say that she only remembers the ship and falling down from the ship, and then nothing. You will then have to choose among three responses:

Now what?
Do you have any idea where we are?
What happened to our gith friend?
If you choose the second option, she'll say that she doesn't recognize the place. She'll then go on to say that you first need to find supplies, shelter, and most important of all, a healer, for the monsters living inside your head. This will prompt 3 more dialogue options:

'We'? You want to stay together?
What happened to our gith friend?
Indeed, I'd better get moving then. Farewell.
Choosing the first option will make her say that you both need each other and she can't think of a better company. And then you will have the option to go together or part ways with the dialogue options that will appear:

All right, let's get moving.
No. This is where we part ways.

Choosing the first option will allow you to have Shadowheart accompany you, but before you continue with your journey, she thanks you for freeing her from the pod back in Nautilod. You'll then get an approval up from her. Continue following the main path ahead and loot some items you can find on the ground, like barrels, a pouch, and a backpack that could contain some cosmetic or useful items. Just up ahead you'll find a book named Shanties for the ***** Queen, located on the broken bridge on the right side (X:304 Y:265). On the left side just beside the broken bridge, there's the Perfumed Letter you can loot from the Mangled Fisher on the ground (X:294 Y:268).
As you proceed, you'll find an Ancient Sigil Circle on the wall (X:285 Y:296), just beside the Ancient Door in the Overgrown Ruins. When you interact with the Ancient Door, it won't open, Shadowheart will suggest looking for another entrance.
Head west and you'll a couple of Intellect Devourers in the area (X:259 Y:279). Try to keep your distance throughout the fight to make quick work of them, these are low-level enemies but can be dangerous once you're surrounded by a group of them.
Once you've slain all the Intellect Devourers, a few tips will pop up on the screen. Using a Short Rest is the best way to recover HP and other resources and can only be used outside of combat. Gaining enough experience points will give you the option to level up. Using a Long Rest will end the day and recover all HP, Spells, and Actions used. It will also recover the Short Rest you can use since you can only use Short Rest twice before doing a Long Rest. When a character is down or unconscious, they can wake up once their HPs recovered. You can either take a short rest, heal them, or use the Help Action.
Explore the area and loot what you can then head west. Continue following the main path and you will come across the destroyed Nautiloid wreck, then slightly up a hill, you'll find Astarion, a High Elf vampire and a potential Companion, calling for help (X:176 Y:284). He says he's cornered one of the Intellect Devourers hiding in the grass. He then asks if you can kill it just like how you killed the others. From here, you will have three options to choose from:

Easily. Stand back.
Kill it yourself - you look capable enough.
Leave.







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