Ball Attack ²⁰⁰² 🌜Full Game🌛

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Published on ● Video Link: https://www.youtube.com/watch?v=3BBtktRHb8U



Game:
Arkanoid (1986)
Duration: 4:14:33
561 views
10


Ball Attack is an Arkanoid-style game that merges the best features of its
classic ancestor with fresh ideas and new twists.

Game Features:

- unique original game look and feel;
- easy-to-learn, non-violent and balanced gameplay;
- rich high-color graphics;
- easy-to-use mouse control;
- translucency effects;
- moving units;
- composite blocks (groups);
- level transformation;
- special units: bonus generator, teleport, distorter, etc;
- bonus weapons: minigun, railgun, bomb;
- mighty power-ups: laser-bomb, disintegrator, strikeball, fireball;
- penalty items: speed-up, paddle shrinker, skull, defective clone;
- free additional level sets;
- autosave within level sets;
- checkpoints every 10 levels;
196 Levels
Game rules

You begin a game (or a level set) with three balls: a ball on the game field
and two spare balls. Hit the ball with the paddle until all bricks are
destroyed. If all balls slip from the game field, then a spare one is launched.
If no spare balls are left, the game (or the level set) is over. You score
points by destroying bricks, picking power-ups and completing levels. The
High Scores table keeps track of the best scores for all completed levels in
each level set.

Note 1. Every single level set has its own statistics - a score table and a
ball credit (number of spare balls) counter.

Note 2. You can complete the same level set multiple times - either to improve
your score or just for fun. ;)
Controls.

Mouse Move the paddle left and right.

Left mouse button Launch the ball/bomb or fire weapons.

Esc Pause game, bring up the menu.
F1 Help.
F4 Options.

Note: There are also other hot keys assigned to different menu items.

Autosave/Checkpoints
Autosave:
Once a new level within a level set starts, the game automatically saves the
level, the score and the number of spare balls the player has. Thanks to this
feature, the player can suspend the current game (for example, close the
program or start another level set) and later resume that level set,
of course, if there are more than none spare balls.
Checkpoints:
When every tenth level within a level set is reached, the player gets the
opportunity to start this level set from that checkpoint. When starting the
game from a checkpoint, the player starts with the best score and the largest
number of spare balls (but not more than 2) the corresponding checkpoint was
reached with.

Description of Units.

[BRICK]
Bricks are the most essential elements of any level. There are three kinds of
bricks: single, double and triple. Two or more bricks can form a group.
Damaging a grouped brick damages the entire group.
[CORE]
This is a special type of brick. A CORE is immune to the ordinary ball
while it's surrounded by other bricks. But it can be destroyed by a ball with
the following power-ups applied: Disintegrator, Strikeball, Fireball or
Mine Blast. A bonus weapon, such as Railgun or Bomb, will destroy a CORE, too.
[REGENERATOR]
This is a special type of CORE that can recover the bricks surrounding it.
[MINE]
This is a special type of brick. A MINE blast can destroy up to 50 bricks.
[EXPLOSIVE BRICK]
This is a special type of brick. Its explosion destroys the adjacent bricks.
[RAILBRICK]
This is a special type of brick. It destroys units of all types, even if
they are behind a WALL.
[WALL]
This is an indestructible unit.
[SHADOW WALL]
This is a special type of WALL. Being hit by a ball, it lets other balls come
through for the next 10 seconds.
[BONUS GENERATOR]
This is a special unit. Being hit by a ball, it generates a bonus of a
given type. It needs 30 seconds to recover from every hit.
[TELEPORT]
This is a special unit. It sends a ball from one TELEPORT to another TELEPORT.
Teleports with the green centers act as entrances, with the red centers - as


Power-ups.

MEGABALL
FIREBALL
DISINTEGRATOR
STRIKEBALL
LASER BOMB
SLOW DOWN]
DEFECTIVE CLONE
GLUE
BOMB
MINIGUNS
RAILGUN
ENLARGE PADDLE
SHRINK PADDLE
MEGA ENLARGE
MEGA SHRINK
EXTRABALL
SKULL
STONEBAR
ETHEREAL WALL
SPEED UP
ROTATION
DOUBLE ROTATION
NEXT LEVEL
RESTORE LEVEL


System Requirements

Microsoft Windows 9x/ME/XP/2000 (with SP2)
Pentium II 300 MHz processor, equivalent or better
32MB RAM minimum
15MB of free hard drive space
DirectX-compatible video card with 2MB video memory
DirectX-compatible sound card
DirectX 2.0 or higher

Published by
Archgames Inc.
Developed by
Archgames Inc.
Released
Nov 30, 2002
Platform
Windows

Programming:
Igor Garanin
Design:
Eugene Petukhov
Graphics:
Eugene Petukhov
SFX:
Eugene Petukhov
Level Design:
Igor Garanin, Eugene Petukhov
Additional Levels:
Igor Garanin, Eugene Petukhov, Eugene Kuzmin, Vitaly Kozlov
Special Thanks:
Alexander Mikov, Vadim Mikov







Tags:
Arkanoid
Breakout
pong
bluster
bricks
breaking
ball



Other Statistics

Arkanoid Statistics For ARKANOID ARCHIVE

There are 215,407 views in 826 videos for Arkanoid. This game accounts for over 2 days of watchable video on his channel, roughly 32.66% of Arkanoid content that ARKANOID ARCHIVE has uploaded to YouTube.