Ballistic NG: Not for me right now, sadly.
A wee chat about difficulty curves, simple analytics, track design, and how it applies to a game that, nonetheless, you might wish to have a go at, despite me not liking the current version.
If you like TMW reviews or my Let's Play content, please consider giving to my Patreon (https://www.patreon.com/TheMadWelshman ) so I can make more, more easily!
EDIT (5 hours after vid release): Many thanks to the commenters and developers for the discussion so far, it's been engaging and pleasant enough that I slightly burned my tea, and gives me a good feeling about BallisticNG's development. :)
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At present, Jay LP's Shizzle has 2,847 views spread across 2 videos for BallisticNG, with his channel publishing less than an hour of BallisticNG content. This is less than 0.24% of the total video content that Jay LP's Shizzle has uploaded to YouTube.