Ballistic Overkill Bloodlust Update Sept 2018

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Ballistic Overkill 'Bloodlust' update is Live!

Update 1.5.1

Hey Soldiers!

Back on the 1 August, we released the beta version of the 'Rounds' update. Since then, we have taken onboard the loads of player feedback we received, added in a number of additional improvements of our own and have come up with the all new, all awesome 'Bloodlust' update.

The 'Bloodlust' update is everything you should expect from Ballistic Overkill and more... You told us that the 'Rounds' update was too passive. Well no longer - only the brave will succeed and the weak beaten.
*The earlier you score a kill, the higher the points awarded will be.
* With multi-kills at a premium, they now score double.
* The Rounds game mode now features on the Leaderboards

For a full breakdown of what has been included in the 'Bloodlust' update, read on....
* Added Rounds to Leaderboards - you must complete 5 ‘Rounds’ matches each month to get ranked into Monthly Leaderboards
* Added Rounds to Week Leaderboards (Same rules as other modes)
* Rounds warm-up time reduced from 34 to 26 seconds
* Fixed a bug in Rounds where the enemy becomes visible on the radar when nearby to enemy base
* Fixed bug on Reinstate map that allowed the Smoke team to access the map early
* Fixed the 'Killed By' message bug in the Rounds mode
* Added status of match to KillCam, so you can track your teammates progress while they are playing the current round.
*Added 'Bloodlust' system to the Rounds mode. We want to encourage combat and aggressive playing, so the faster you eliminate an opponent at the start of the game the higher the points you get (aside from 15 points, you get one point for every 2 seconds until the round ends, max 35). For example on the 1min 30 sec round count down, scoring could as follows:
o kill at 1:00 45 points
o kill at 0:42 36 points
o kill at 0:18 24 points
o and so on…
* Double, Triple and Overkill scores are double in Rounds
* In rounds mode, players receive the same points for both a 'kill' and a 'kill assist'
* Balance Changes
o Berserker weapons: Thumper: Fire rate slightly lowered
o Vanguard weapons: Jackhammer: Reload duration slightly increased and magazine size reduced from 8 to 7 bullets / Widower: Reduced damage slightly
o Tank Weapons: Mongoose: Increased slightly damage and fire rate / Rhino: Increased slightly reload duration / Rampart: Reduced number of bullets per shot from 17 to 15
* Performance: Core .net runtime was upgraded from 2.0 to 4.0 (This should reduce stuttering on low-end machines).

It's intense, it's full on and it's NEW!

Stay safe on the battlefield!

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