Banished Colonial Charter | Rebuilding Civilization | #22 | Let's Play Banished Gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=zdD5AWzjqgg



Banished
Game:
Banished (2014)
Category:
Let's Play
Duration: 21:41
52 views
9


This modded Banished Let's play is using the mod Colonial Charter 1.6 The forge awakens. Running in harsh weather settings with a normal start I will attempt to get my 10 starting peasants from their rocky start to a full fledged city. All Banished gameplay will be from a single run, every little death, accident or tornado will be catalogued until everyone inevitably dies.

I take my group of unruly peons and fluffy horses into a brave new world of death, dysentery, starvation and casual tornadoes in the search for a new start to my empire. As you can imagine, there may be some death.

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►Banished Gameplay Overview

In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.

Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.

There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.

The success or failure of a town depends on the appropriate management of risks and resources.

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