Banjo-Tooie playthrough Part 11

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Published on ● Video Link: https://www.youtube.com/watch?v=cikyaYwKovw



Game:
Category:
Let's Play
Duration: 23:43
3,070 views
7


Humba changes us into an armored van for Witchyworld. You can't be hurt by anything in this form. Honk to open up van doors,and get close to coin boxes to pay for them,like the one at the Inferno. Got Jiggy #5 from the top of the Dive of Death near the Inferno. I can usually get Banjo to climb along the edge,but I couldn't this time,so had to hoof it. Inside one of the side caves of the Inferno is the Cave of Horrors,where you can free Gobi from the first game,a dinosaur,and a Jinjo. The other cave is the train station,which you can open by pressing the train switch located in the room. The dinosaur will board the train if you call it here. Back at the Inferno,have Banjo hold a switch for Kazooie while she runs and dodges her way up to a jump pad to Jiggy #6. Mumbo is near here,and he's needed in 3 spots of this area to give power to the generators and start the rides.







Tags:
Banjo-Tooie
Playthrough
Walkthrough
Part11
Banjo
Kazooie
Mumbo
Jamjars
Humba
Wumba
Isle
Hags
Witchyworld
Burgers
Fries
Inferno
Jigsaw
Pieces
Jiggies
Music
Notes
Cheato
Pages
Jinjos
Honeycomb



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