Banners Of Ruin final boss: Warden yet again 廢墟戰旗(EA) 最終戰
1 bear 1 wolf start/ 2 wolfs 2 mouses 1 bear 1 rabbit
New findings:
1.Max stamina is around 9, but ruins cards have some really decent attack card cost 6/7/8 and need 3/1 to ruin them first. So how is possible to use it as main attack approach?
2.In normal run, the whole party would usually have only 2 members with decent stamina such as the starting member since we can level them up that way, however the tavern recruits usually not that case. Even worse they often wear heavy armor and have 2+ stamina cost weapon or shield which make them impossible to do anything in the fight except the first run where the winded effect haven't apply yet. Without leveling them or change their gear set, they basically cannot do anything in the fight. Only happen at 450fl recruit btw, 600fl+ recruits usually have perks and stamina to handle stuff.
3. Banish card won't clear up, it will keep accumulated. So if got some perk restore will such as bleeding give will point, the talent card of 4x per banished cards would be very powerful in theory, but usually situation doesn't allow so since bleed stack hurt very much in the long run. You never know when to get healing chance next.
4. To concludes, the improvising part of the strategy outweigh heavily than choice beforehand in current version. Still a really fun game though.
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