base for hyper-casual games,

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link:https://setapolo.github.io/PaMa/hrXVCTF3n64.html
This sample utilizes p5.js in WEBGL mode to implement the basic operation of rolling a ball within a 3D space. When the arrow keys are pressed, the ball receives acceleration in the corresponding direction, and friction gradually slows it down to create smooth movement. Additionally, the rotation axis is automatically calculated according to the ball’s movement direction, reproducing a natural rolling effect. Moreover, by enabling camera view changes through mouse dragging, users can freely observe the scene in 3D space. These simple and intuitive controls, along with the physical simulation, serve as a solid implementation base for hyper-casual games, making the approach useful for both beginners and rapid prototyping.