Bastion of Chaos UV-Max in 56:07

Channel:
Subscribers:
1,100
Published on ● Video Link: https://www.youtube.com/watch?v=-RWaFoSHKGc



Duration: 56:12
2,004 views
62


I've wanted to run this map for some time and I was waiting for a final version, bridge nicely uploaded it a few minutes after I asked for it, thank you!

I take the plasma route first to stock up on ammo, in the fight against the low tier monsters I shot 1 more rocket than I had to for some reason, making me take an extra rocket box than I should, this isn't too important anyway but I had to be careful with my rocket usage.

You can hymp straight into the bfg teleport here but sadly that locks another area of the map and makes max impossible, bfg will have to wait

Exiting the plasma gun area around 5 minutes is about average time but it depends a lot on how the cybs infight, this attempt was slow but not too bad, cacos have to be killed or they are too hard to deal with in the next area, plus all the ammo is here.

On the ssg path I make sure to kill the imps cause they can block a vile that spawns later, I got excellent infights between the cyb and barons and was able to kill the viles early, saving some time.

With both paths done I can finally take the bfg without softlocking the map, yey!
I try to run out of the rl arena asap and get the 2 cybs that spawn to infight with the revs and imps and hopefully kill monst of them, but sometimes, like in this attempt, they seem to kill nothing.

The staircase fight is a bit of a clusterfuck, very often monsters get stuck down the stairs and in one attempt I got stuck there too, I was lucky this time that no barons were in there cause those suck to kill and are too tall so I can't jump up the stairs, I make extra sure that no monsters are stuck here later in the run
The next few fights are easy with the bfg, I kill everything even tho it's possible to run out of them but in practice doing that seemed slower than just doing the fights mostly cause the pain can spam too many lost souls if not killed.

After clearing all sides of the map it's time to do the fight that's supposed to be the first bfg fight, I've been used lots of cells intended to be used in this fight to clear other areas of the map so I had to kill the revs quick to have access to the cells on the sides of the room.

After clearing this room there is no coming back to this part of the map, I make sure everything is killed before moving on
On the next fight after the 2 big gates I had some problems trying to survive both fights at the same time while there were revs and chain gunners on the upper area, I went for a cheese strat that thankfully isn't slower and jumped on top a pinky to jump to a safer area, I ha e to be careful to not step on the elevator or I get softlocked once I jump back down, I found out about this the hard way, and you would think that was the only time it happened cause only a retard would step on that elevator twice, and you are right, but that didn't stop me from doing it another time.

The first fight in the big room was a disaster, I got launched by the viles and activated to cybers too early, making them go upstairs and preventing them from infighting with the revs later, I think this costs me at least 1 minute, but probably more.

You can jump out of the fight with the spawning viles in the middle but doing it without activating the next fight is pointless and slower than doing this part normally, I still press the switch as early as I can, but this area is about 50/50 if I survive or not, the fastest way would be jump out of this room using the torches after only pressing the first switch but this strategy was too unreliable to do this late in the run
I never died to the big fight, it's actually easy if you take care of the revs first, normally the cybers kill more than half of them but it's still manageable
The next fight has nothing remarkable, but the next one with cybs and revs coming out of the floor has a nice skip that I copied from edie, the hard part about doing this is that you are very slow while walking on the slope and cybs or revs can shoot you, and there is only one chance to do this cause it's hard to jump on this slope again, this skip allows me to release the final fight early and leave the monsters infighting while I clear the previous room and also makes the end of the map significantly easier.

There are only 2 fights remaining, the first one is relatively simple even tho I almost managed to mess it up, last fight in the demo is difficult cause I have very little space to fight the cybers without activating the revs, ideally I am able to save the mega in the tiny room for this fight but I had to take it earlier, luckily the map has a secret mega that I can use to salvage the situation, once the revs and cybs are cleared I get free access to the cells behind the revs and I can finish the map killing the cacos and pray that all monsters remaining are lost souls flying around this room, and they were!

Apparently the text file is too long to copy the last part but tldr: great map.







Other Statistics

Doom II: Hell on Earth Statistics For Ancalagon

Ancalagon currently has 264,500 views spread across 108 videos for Doom II: Hell on Earth. His channel currently has around 17 hours worth of content for Doom II: Hell on Earth, or 70.72% of the total watchable video on Ancalagon's YouTube channel.