Batman Arkham Origins - Legend Of The Dark Knight! (End)

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Duration: 1:18:37
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What's up Wolfpack! Welcome to a Batman Arkham Origins let's play, The events in Arkham Origins take place about eight years before Batman: Arkham Asylum, in midwinter Gotham City. Batman, an experienced crime-fighter in the second year of his career, is not yet the veteran superhero of Arkham Asylum and Arkham City. He is a mysterious force; even the police do not know whether he is a vigilante, a myth, or a supernatural being. Batman has fought ordinary criminals and gangsters and is accustomed to being stronger and faster than his opponents. However, on a snowy Christmas Eve, he is confronted with more-dangerous foes: eight professional assassins hoping to collect a $50-million bounty placed on Batman's head by Black Mask. Villains (including the Joker) take advantage of the assassins' arrival to launch their own schemes, and Black Mask's henchmen instigate a rise in crime and gang activity in the city. The Gotham City Police Department is aware of "the Batman" and does not condone his approach to crime-fighting. Led by Commissioner Loeb, the GCPD is thoroughly corrupt; Branden and his SWAT team are hunting for Batman to claim the bounty for themselves. The incorruptible Captain James Gordon is one of the most unpopular members of the force. Batman's relationship with Alfred is strained; the butler, an overbearing parental figure, reminds him of his parents' deaths and Alfred sees Batman as a spoiled child squandering his inheritance on a vigilante crusade. Old Gotham, the section of Gotham City which will become the Arkham City prison, is not yet walled off and has slums, low buildings, a shopping mall, and docks (where Penguin's ship, the Final Offer, is moored). On the Final Offer, Penguin has added a casino, a fighting pit, and a sales floor with weapons and ammunition. Across the bridge from Old Gotham is New Gotham, a modern metropolitan area filled with towering skyscrapers. In this episode, Infiltrating the prison, Batman learns that Joker has set up an elaborate trap to make Batman violate his no kill rule: Bane, who is also present, has strapped on a heart monitor, charging the battery for an electric chair Joker is now sitting in. If Batman refuses to kill Bane, then Joker will die, and if he fails to kill either of them,then it will be Batman who dies. And if the monitor is removed, then they all die from the bomb Joker has in the prison. The stakes are raised when Joker takes Captain Gordon hostage and straps him into the chair as well. However, Batman manages to turn the tables in his favor by using Electrocutioner's shock gloves to temporarily stop Bane's heart, prompting Joker to let Gordon go and flee. Batman then revives Bane, saving him from near-cardiovascular arrest, who injects himself with the TN-1 formula, a steroid that transforms him into a hulking beast. He loses the ensuing battle to Batman and suffers permanent memory loss as a side effect of the TN-1, thus preserving Batman's secret identity. Afterwards, Batman follows Gordon and Warden Joseph as they go after Joker, forced to leave them behind as he continues onto the prison's chapel where Joker is. Dismayed that Bane is still alive, Joker tries to goad Batman into killing him. Managing to resist the urge, Batman proceeds to beat the mentally deranged criminal into submission and leave him for Gordon, Gordon commenting that the city finally has something to believe in again. In a post credits scene, Quincy Sharp is shown proposing reopening and upgrading Arkham Asylum to house the mentally deranged, while Amanda Waller is recruiting Deathstroke from prison for the "Suicide Squad".

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