Batman: Arkham Origins - Walkthrough Part 3 - Entering The GCPD and Solving The Lacey Towers Case

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Batman: Arkham Origins is a 2013 action-adventure game developed by WB Games Montréal and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman, it is the follow-up to the 2011 video game Batman: Arkham City and is the third main installment in the Batman: Arkham series. Written by Corey May, Ryan Galletta and Dooma Wendschuh, the game's main storyline is set five years before 2009's Batman: Arkham Asylum and follows a younger, less-refined Batman. When a bounty is placed on him by crime lord Black Mask, drawing eight of the world's greatest assassins to Gotham City on Christmas Eve, Batman must bring Black Mask to justice, while also being hunted by the police and having to face other villains, such as the Joker and Anarky, who take advantage of the chaos to launch their own nefarious schemes.

The game is played from a third-person perspective, focusing on Batman's combat and stealth abilities, detective skills and gadgets for combat and exploration. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions. Aside from the main story, Batman can help the police deal with crimes and confront other supervillains terrorizing the city. Arkham Origins introduces the ability for Batman to virtually recreate crimes, allowing him to investigate the scene and identify the culprit. The game is also the first in the series with a multiplayer mode, in which players partake in a gang war between the Joker and Bane.
Development on Arkham Origins began in 2011. WB Games Montréal took over development duties from series creator Rocksteady Studios, which was preoccupied with Batman: Arkham Knight and thus would not have been able to release a new game for considerable time. The team chose to make the game a prequel to explore certain aspects of the Batman character, such as his vulnerability and lack of experience, that previous games could not Arkham Origins was released worldwide on October 25, 2013 for the PlayStation 3, Xbox 360, Wii U, and Microsoft Windows. In contrast to the critical acclaim of its predecessors, Arkham Origins received mixed reviews; it was praised for its voice acting, boss battles, storyline, and score, but was criticized for its technical issues and a general lack of innovation in gameplay mechanics, while the multiplayer aspect was considered an unnecessary addition to the series. A companion game, Batman: Arkham Origins Blackgate, was released alongside Arkham Origins for the Nintendo 3DS and PlayStation Vita, and a spin-off mobile game for iOS and Android platforms was released in October 2013. An animated sequel, Batman: Assault on Arkham, was released in 2014, and a successor video game, Arkham Knight, was released in June 2015.
Arkham Origins is an open world action-adventure game incorporating stealth game tactics. Batman can use his cape to glide around Gotham City and the grapnel gun's retracting rope to attach to hard-to-reach ledges and extend his flight.[3] Some gadgets from previous Arkham games are present at the start of Arkham Origins, while others become available during play. Returning gadgets include the Cryptographic Sequencer, used to hack security consoles; the Batclaw, used for hooking onto surfaces; the Batarang, a throwing weapon;[4] the Remote Batarang, its remote-controlled counterpart; Explosive Gel, used to destroy weak surfaces and knock down enemies;[5] Smoke Pellets, used for stealthy exits and entrances;[6] the Disruptor, which can remotely disable guns and explosive mines,[6] and the Grapnel Accelerator, an earlier version of the Grapnel Boost.[7] New equipment in Batman's arsenal include the Remote Claw; this allows Batman to target two objects and pull them together, allowing him to throw enemies into each other or hit them with objects[8] (tethering two walled points creates a tightrope for Batman to cross);[9] Shock Gloves, which allow Batman to block electric attacks, disable some enemies and stun shielded ones, and short-circuit objects,[10] and the Concussion Detonator, capable of stunning large enemy groups.[11]
The game introduces a fast travel system, allowing Batman to remotely summon his plane (the Batwing) to transport him to other areas of the game world quicker than gliding or grappling could. Enemy tower installations prevent Batman from summoning the craft in some areas, Description - Batman: Arkham Origins - Walkthrough - Episode 5: The GCPD [PS3 1080p] - BATMAN Arkham Origins Walkthrough - Part 8 - GCPD Building - Batman Arkham Origins - Entering The GCPD Service Tower - Server Room - Batman Arkham Origins - Access The Sewers GCPD - Batman Arkham Origins: Part 12 - Access the sewers beneath GCPD [PS3][HD]
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